Kindred Nerfs Plea from a Kindred main.

Hextech and Tea··7 votes·1,171 views

So I know a lot of you hate Kindred because of how OP they have been early game, It lets them snowball out of control and a nerf was totally necessary, But the nerfs showed in 6.9 are like ridiculous and as a Kindred main not in a pro division lemme explain why.

Your Q is literally your lifeline pre lv 6. Its your chase, its your main Jungle clear, and its your escape. By putting it on a 4 SECONDS cool-down during wolf frenzy takes Kindred and literally makes them close to useless early, and you need early game to be able to scale and matter in the late game. As squishy as they are, strong junglers like Xin, Kha , Yi. will abuse of them early and render their potential late game nearly impossible to reach. Her Q was a great dueling tool but 4 second cooldown makes it so you don't have enough to time for a quick escape or not enough time to secure a kill. It'll also make it hard to dish out enough damage to effectively secure gank kills early. It will also make contesting your marks even harder, and since their passive is their only real scaling it'll hurt their late game bad.

Honestly a nerf was needed, I could stomp any jungler i wanted at lv 3 and it wasn't fair, but a 4 second Q is a bit much. 3 second Q would have made her early dueling more difficult but manageable for people who aren't gods at the game. I am a kindred main. They are my favorite champions out there and honestly part of the only reason I play league. I know I'm preaching to a choir but I felt like I needed to say all of this. I wish Riot would stop tuning their game to appeal only to the top 10% of players. (diamond -> Challenger / Pro division)

If you took the time to read this thank you. and I hope riot doesn't do to your main what they're about to do to mine. ~ A very sad noobie Kindred main.

10 Comments

God of Seas3 votes

As a kindred main with almost 150k xp i have to agree. I played a match and his early game is totaly trashed. I was fking executed by the wolfes while i would clear the whole jungle and still have hp and mana to invade before the nerf. The only thing that kindred had was eaely game. And now it has nothing. If fkin rito reads this you better fix this shit. "Buuuutt hooowww, pls tell us we are retarded". Heres how. Make the cooldown on q go 4/3/2/1.5/1. This will at least give kindred a late game. Or i dont know just make it 3.5/3/2.5/2/1.5 which ia THE FKING AVERAGE. Average. You know it? Its something we use in maths to balance stuff. Oh wait. You dont know whats balance. Let me explain that: Do you see ekko? The exact opposite is balance. Here. Use this knowledge to stop fking this game.

Hextech and Tea1 votes

I also have close to 150k It trully pains me that Rito only sees shit as either op or not. Kin was op pre 20 mins and unless she scaled during those 20 min she would be useless mid and late.

AATTRROOXX2 votes

Don't judge without factual knowledge, you are making these statements based off of personal beliefs. Please provide proof that this change guts Kindred completely and I will happily accept your argument.

Hextech and Tea2 votes

The issue is the cooldown. their entire kit revolved around that shorter cooldown. Especially it being their only escape

Automatis2 votes

4 seconds RIP

Lmao

SaltyKracka1 votes

OH MY GOD NO CHAMPION HAS EVER SURVIVED HAVING A SPELL ON A COOLDOWN GREATER THAN 3 SECONDS

Sirsir1 votes

Its going to be 4 seconds for literally the first clear, before it starts scaling back to normal. Given that Q max has always been kindreds thing, and the W buffs to pad her clear, I think she will be fine.

Hextech and Tea1 votes

Dude do even kindred ? You don't max q first.

Colgate Gator2 votes

Well, it's clear the point of that nerf is to make Kindreds have to put some more points in Q if they want shorter cooldowns.

That's precisely the point of a nerf, to weaken a dominant Champion.

EndlessSorcerer2 votes

Platinum+ Kindred players appear to disagree with you.

http://champion.gg/champion/Kindred

Q is the most effective ability to max both pre-6.9 and probably currently.

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