Your Overcharge mode really sucks and is not fun. If it werent a mission i wouldnt play it.
Just so you are aware a crappy league version of pacman is not enjoyable unless you are some adc main. [slayer-jinx-unamused]
Just so you are aware a crappy league version of pacman is not enjoyable unless you are some adc main. [slayer-jinx-unamused]
The game mode was targeted to all ADC players for marketing purposes of selling the jhin/vayne skin.
It could've been better.
TBH I would've liked to have seen the gamemode with a cooldown on all the vents and blast pods. I've outstalled an entire overcharge by just going back and forth through a vent, which is more annoying then fun.
[{quoted}](name=Ok sure but why,realm=NA,application-id=3ErqAdtq,discussion-id=BAbe3pTV,comment-id=0003,timestamp=2017-12-02T23:27:43.648+0000)
Good thing ARURF is on the PBE, I completely forgot about Overcharge
With a limited pool though, so the issues of ARURF in general are multiplied even more. The snowball is the only thing that mixes things up.
I actually kind of enjoyed it even though I never play ADC. My biggest complaint is that its almost impossible for Vayne to miss her condemn
WHERE IS HEXAKILL TWISTED TREELINE ? One of the best mode and you take it out of rotation over a year completely. Im so bored that rotating game mode became some garbage 10 min game modes.
I enjoyed it but I'm not an adc main.
I don't think it's all that bad. It was a nice design. They clearly put more work into it than the Assassins with spooky graveyards map. The balance is quite horrible, though.
I liked it but some of the available champs have a much bigger advantage than others, especially Vayne. She literally can't not stun you with condemn on that map.
I feel like Overcharge should have included the PROJECT skins, like they did with Star Guardians (I forgot the name of the game mode)
I think that's called ''opinion''. I don't like it either but that doesn't mean it sucks or ''is not fun''.
Can't wait for the tank only game mode.( but in all seriousness I hope we get a dunk game mode)
I missed a few things on that map. A higher field of view, for one. Either that, or having the camera locked in a 3rd person view, for that full Quake 3 feel. Free camera on such a closed, fast-paced map was a total pain, so having it locked was essential for me.
But as I really don't like playing ADC, it didn't feel entertaining. Also, I found the lack of information frustrating. What does "Overcharged" actually entail? How does one get that buff? How does the vision work? ...And little did I know the Overcharge buff also grants invulnerability. :|
Just...a lack of Clarity(™). I got the answers myself eventually, but having had lost 4 games in a row in the process already, it didn't make me feel inclined to try again.
...Only the missions forced me to do it. Had it only be that, then okay, but then the missions forced me to play on Summoner's Rift as well, which was even worse! There are no goddamn barons in ARAM!
Also, balance. Some ADCs were useless in that mode (Sivir, I'm looking at you). Meanwhile, Graves, Vayne and Lucian - well, they were owning.
I think my other post sums up the problem with this game mode pretty well, I amma just copypasta it here.
1.Only adc champions are allowed in this mode, making it the PVP game mode with the smallest avaliable pool. 2.ADC 1v1 is too RNG based and expresses basically no skill. 3.Playing champions with dash vs those without feels like cheating with this map structure. 4.Remember how everyone hated Shaco afk farming ghost in bloodmoon? That is the essence of this mode's gameplay. 5.Portals near the centeral platform are flawed. In a 1v1 situation, the one running away will just keep bouncing back and forth between the two portals, since the portal has 0 recharge time. 6.Fog is very unclear with the dark background, often times you will mistaken an area that has fog with an area that is just empty.
As an ADC main I really enjoyed it.