Comeback potential way to high

Zivon··2 votes·717 views

Lately I've found it incredibly annoying that the early game just flat out doesn't matter. I've had it so many times that I crush early game, take towers, push all the way into their base, but then one bad teamfight happens and they can win (or atleast nullify our advantage) off that one fight. It's so depressing that you have to play perfectly the entire game long or else you lose instantly. The comeback potential is so ridiculously high nowadys it's not fun anymore. Every game feels like it just builds up to a teamfight around 30-40 minutes that will decide the game. The rest is just formalities.

I'm just an avarage joe in terms of skill, but I'm really demotivated when I get an amazing early game and it's all wiped away with one teamfight mid/late game. I miss the times where you could slowly build up a good, meaningful advantage. It's probably not going to change because of LCS but I hope these words of an unsatisfied player can reach some ears.

3 Comments

Darkdemon6532 votes

Oh, I get it. It's funny because the exact opposite is true.

Hmm, it still isn't funny.

Ragnaveil1 votes

{quoted}

Oh, I get it. It's funny because the exact opposite is true.

Hmm, it still isn't funny.

It honestly means its 50/50, like it should be.

rtbf2034234111 votes

I feel like it too, because if you read how it works, if your team is ahead the whole enemy team gets an xp bonus from simply farming. So when i go 5.0 top my botlane who is even with their lane gets 1 lvl behind because im ahead. But if i die once to get behind our team will gain the xp advantage and then we win from that, it actually works to int and win off the xp advantage in a small fight for dragon or herald later.

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