Can riot actually make a patch where they nerf ranged champions?
Every patch is the same more buffs than nerfs, there have never been a patch thats the other way around for as long as I can remember and of course thats going to create unbalance. The dmg in the game is to damn high and you cant actually manage to pull off a play before you're low on health or dead. Gold income is way to high wich makes late and scaling champs get their core way to fast and punishes you for picking a early game champion like nidalee or shaco. Items usually have no impact compared to exp advantage and it all comes down to being higher level and it's boring that a game where you can't really deny exp comes down to this wich makes people pick easy to survive champions that sustains very good or can keep out of danger almost completly till they get a kill oppertunity with a jungle gank or forces opponent out of lane, I dont want a top lane where they pick vayne to bully their opponent with extremly much early game dmg that gets even higher once they start snowballing, the runes help ranged champions to much and range champions are atm unskilled and easy role to play and seems to be favored by the balance team.
When riot buffs something its usually a remodel of an ability, more dmg. more range, more crit, true dmg, longer cc. When riot nerf something its usually less hp reg, less hp, less heal, less shield, less armor Of course ranged champions gets abused when every melee champ dies as easily as them and do as much dmg (once they get close) because they are way better in lane and are just frustrating and boring to play against.
Ranged champions needs straight up nerf for being ranged only, make runes punish them for being ranged like PTA doesnt get increased dmg or autoattacks does less dmg on melee champions only as every adc is now viable top lane and they lane bully every melee champion and get freefarm wich is boring I believe the game would be much better if they buffed most of the items and nerfed every abilities base damage and base dmg reduction and made them into ratio focused instead, so that you actually felt rewarded for winning lane and get farm, also nerfing tanks base stats and abilities and buff their items so they become tanky and did dmg once they got their items instead of overbuffed early game abilities like poppy Q or ornn W. make them hp ratio based and give items more hp and stats instead and remove most of the base dmg. Also give the game more variation for example why did you nerf ap rek'sai but than later add kai'sa to the game, it makes no sense why you would want to remove variety from a moba game and force it to be played the way you want it to play out, it makes it less exciting to play when you only play one build that stays exactly the same. But than again I already brought up that items is the biggest problem of this game as they barely have any impact if you're not a adc or ap mage that already have strong abilities to begin with.