Idea for Zyra's Passive
I think Zyra's passive could be updated to make it slightly more consistent. I wouldn't want a change that was too strong, as I think her kit is in a good place. At the moment I think her passive is easily the EASIEST spell to dodge in the game (as long as you forget about her passive). It's almost at the point of uselessness. Yes, sometimes you can get a kill or 2 or 3, but that is pretty rare, especially when you are playing against people who are completely aware how easy it is to avoid. There is a delay on the shot (which also feels inconsistent, sometimes it feels abnormally long, maybe it's just me) which almost always allows any champ to flee out of the range before it's even casted. On top of that it shoots really slow and has a very small hitbox for something that isn't often enough rewarding.
There are a serveral ways you could make it more consistent:
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Make the range on the passive longer
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Have the passive shoot faster/with a shorter delay.
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This one is kinda out there, but I think it's a cool idea: if she dies with her plants up they remain alive for few bonus seconds longer than they normally would (this includes leaving the current passive as is)
Would love to hear some feedback!
needs completely different passive. She is some mix of a burst/control/cc mage, her job is to keep enemies away, so she is not supposed to get a reward when failing to do that. Out of all "revenge" passive her is the worst.
is beefy frontline, supposed to take all the dmg, in order to protect his carries.
is low-mobile, so her passive helps her to have a chance, if she dies on the "correct" spot and so on. They make sense, but
- though being somehowt reliable (compared to