A dodging system in ranked/draft champ selects

Rejecto··1 votes·242 views

Hello all!

It's not a really rare sight to see someone dodge a ranked or even a normal game, because of the matchup, teamcomp, or just simply the teammates behavior in the champ select alone. And now, that the 10 ban system is getting live, more and more champions get banned, almost permanently(rip one tricks), or just someone gets autofilled, and dodges, to escape from the support role. Since it became such an average thing to dodge, and lose LP and time because of it, I believe Riot should think about something like this:

Every single ranked game gives you a certain amount of dodge points related to your in-game performance. For example, if you reach at least S- rank on a ranked or normal draft game, you get 25 points, for at least a- you get 10 points. It would cost 100 dodge points to leave a champ select without getting ANY punishments. It would be a bit similar like ARAM modes reroll.

It can be sometimes really annoying to start a ranked game, and when you finally decide to do it, you have to dodge, because you have a troll-ish team mate, or simply someone already starts to flame in champ select.

What do you think of this system? What would you suggest? (sorry for bad english though, I'm not really used to write threads like this :v)

4 Comments

Aptest2 votes

The glaring hole in your solution is this:

the problem you are presenting is too much dodging; In your words: "it became such an average thing to dodge". But if you allow people to dodge with no consequences, than there will be more dodging, not less.

So to balance out the hand-out you have created, you need to increase the first dodge penalty. Right now people can dodge once with a 5 min wait timer. but if we make your system, because you have created a dodge-with-no-penalty in the system, than you need to make other dodges less frequent i.e. the first dodge needs to cost more i.e. bigger penalty timer.

A second problem I can see with your system is that you are using the "S-rank" grading system. You are treating the grading system as a reliable method of determining one's performance in the game, which it is not.

if you got an S if it possible you did crap in the game. It is also possible you got a B+ and carried hardcore.

Rejecto1 votes

Just this Idea popped in my mind about 5 minutes ago before I wrote this thread, But I guess you are right. It happened to me a lot too, that I got a B- for putting all my efforts in the game... But right now, I believe this is the best possible way to actually make dodge points a little bit harder to receive. I mean, even if this system exists, it souldn't encourage you to dodge, it should be just there, if you REALLY need it. And of course as you said, the first dodge penalty, if you have no dodge points should be raised to less forgiving. like increase the waiting time to 15 min from 5, and 5 lp loss instead of 3... Or even 10... But that might be too much.

It would be nice, to farm out these points in normal drafts, and then have the courage to play rankeds, without the fear that you might have to dodge, and lose LP. I personally don't like to dodge. in gold-plat elo, you can even win with a completely hopeless teamcomp, but you can even lose a game in champ select too. Especially at higher elos. I think the benefit of this system would more likely to be used by diamond 3+ players.

Hyperiön2 votes

Honestly, they should just increase the amount of LP to like 7-10. That would, in my eyes stop a lot of dodges. They also need to make the wait time longer. Should start at 15minutes and go up from there. and if you dodge more than 3 times a day, you get a 1 week ranked ban.

SadKill1 votes

The point is to NOT give incentive to dodge in any situation. You make 9 other people have to go through another lobby.

More from Gameplay

More by Rejecto