What is happening with the supposed Volibear buffs ???
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I think they said they were pushing them back a patch or 2.
I think they said they were pushing them back a patch or 2.
What buffs would you even give volibear short of his Q granting him a smaller, refreshing movement speed buff to push him into a
build?
there are plenty things you can buff on volibear
there's lots of stuff you can address that would all be welcome, he really only needs 1 or 2 things to push him back up.
[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=Azhi25AA,comment-id=000000000000,timestamp=2018-12-19T04:20:21.707+0000)
there are plenty things you can buff on volibear
- his terrible base stats (200 less hp than Darius, 20 less armor than Urgot)
- uptime/strength of passive
- AD ratios to better enable bruiser builds
- CDs on W and E scaling with rank so he can have modern cooldowns
there's lots of stuff you can address that would all be welcome, he really only needs 1 or 2 things to push him back up.
Those sound more like a rework, but yeah i can totally agree with changing him over to AD ratios and modernizing him into an actual juggernaut.
As for his passive, i would really like it if instead of a massive HoT on a cooldown he just had a base % increased health regen that scaled up and down with missing HP.
as far as AD ratios go the only thing I want is for R to apply his AD to all units struck. This provides a substantial boost to his R's intended AOE threat without directly buffing his 1v1 capability, which I think is currently fine damage-wise
that being said the most important buffs would be for his cooldowns; he has two spells that don't scale down with ranks which is very unusual even for an older design like volibear, especially considering he can't really itemize for CDR because the 20% CDR fighter items don't work well on him and his only other alternative, frozen heart, has been garbage for years
[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=Azhi25AA,comment-id=00000000000000000000,timestamp=2018-12-19T05:03:44.775+0000)
as far as AD ratios go the only thing I want is for R to apply his AD to all units struck. This provides a substantial boost to his R's intended AOE threat without directly buffing his 1v1 capability, which I think is currently fine damage-wise
that being said the most important buffs would be for his cooldowns; he has two spells that don't scale down with ranks which is very unusual even for an older design like volibear, especially considering he can't really itemize for CDR because the 20% CDR fighter items don't work well on him and his only other alternative, frozen heart, has been garbage for years
The only problem i feel with his ultimate applying his AD is that he could become very strong when he builds Guinsoos. As it is, Guinsoos is already a massive buff to his ultimate. The biggest problem with it though is that volibear doesnt really have a way to stick...
They are on break currently, so when things resume, I would assume some news about it will surface.
They said Patch 9.1 or 9.2