Suggestions to make Kassadin balanced.

WZJ9Ic0IAU·3/11/2015, 12:27:07 AM·1 votes·547 views

Kassadin is my number 1 champion in game, and every nerf i accepted as it was and just kept getting better with him . I picked him up after silence removal and nerfs that hit in s4 and I had huge sucess with it during rest of season and preseason .

I know that post like this are most of time seen like "muh main got nerfed / changed so i have to QQ" , but i wouldnt be writing this here now unless i didnt saw a random comment from a Rioter on a reddit .

It was about people not being able to deal with kassadin from a LCS statistics in ban rate . This is extremely worthless argument because of current meta that goes double AP comps which make Kassadin powerful because of his "Anti-Mage" kit . His win rate / ban rate wasnt calling for any changes or nerfs after 10 damage on Q which once again reduced his poke power early .

Instead of just QQ-ing here , i will try to present a different type of balancing

-Buff/Give better MR and MR per level .

Passive -Remove % magic damage reduction > he shouldnt have this , having this is just like Kha had his % reduction on his ULT and its biggest problem in Double AP meta -Return % AS increase from taking magic damage > to synergize with new W

Q -CD at lower levels increased and flat mana cost ( higher ) from level 1 > this spell is seen as extremely toxic ability since it lets Kassadin trade any AP early and get free shield but its his way to sustain his awful and terrible early game giving it higher CD at lower levels will keep Kassadin away from poking with infinite mana from W

W -Rework -Every X basic attacks / spell casts Kassadin basic attack deals extra X/X/X/X damage and restores X/X/X/X/X mana increased on enemy champion hit. > Now this could sound like crazy idea, but thats why we have PBE and i would love it being tested

E -Lower slow but longer duration > Again to go with his new W which would make him more of sustained damage instead of full burst assassin

R ( i could be very biased here , but i believe Kassadin mobility is his trademark. and he should keep it no matter what ) -X/X/X range increased with each level reaching his old range > late game hypercarry -Mana stacking starts at higher then 70 mana > since he will have half of return cost if hits enemy, he should be rewarded for risking and punished for using it to skirmish around teamfights -Returns half of CD if hits enemy > self explained -Higher CD at all ranks > same as for higher mana -Returns X mana if hits enemy > self explained

Stop balancing game around damn pro scene because there is X more numbers of players in game here suffering from each patch because Faker decided to pick Viktor and "make" him OP suddenly .

I would love anyone who has any experience or better knowledge about balancing / numbers / etc. to give any CONSTRUCTIVE criticism and share their opinion about this . I am blinded here but I just hold on to Kassadin so I felt like i had to share my ideas .

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