Azir Wall blocks Trist Rocket Jump - Makes 0 Sense

SnugglyBunnies·9/27/2014, 6:15:08 PM·1 votes·1,403 views

Had this happen to me in a game yesterday and it broke my brain. Here I am, flying through the air propelled by a rocket, but I can't get over some chicken people with toothpicks (even though my flight path is clearly higher than them).

It was really the visuals that hurt me the most, it seemed broken and ridiculous. I bumped into an invisible wall above these things and it was gross looking.

Like, I would understand Lucian or Caitlyn bumping into it, they dash at ground level. With Trist flying through the air all she has to bump into up there is more air.

Please look into changing the way this looks if this wall is going to block all attempts to get over or around it.

7 Comments

Blueharlequin9/27/2014, 6:18:20 PM1 votes

I've had this complaint before. Try playing Aatrox, using your Q and then getting knocked higher into the air thanks to a Cho'Gath Q. It doesn't make sense. Leaps shouldn't be interrupted by moves that come from the ground or stay on the ground. It doesn't make sense for leaps to be in the same category as a dash because by definition they're different types of movements.

ModCaptainMårvelous9/27/2014, 6:20:15 PM1 votes

The wall blocks any attempts to go OVER or THROUGH the wall. Only blinks/automatic teleports will go through, barring some minor exceptions (See: Vi Ult)

If you need a lore perspective? Azir's soldiers are bringing their shields up and swatting down any who would attempt to dive over or through the wall.

Hayaishi9/27/2014, 8:26:22 PM1 votes

mobility is mobility, doesnt matter if its a jump or a dash