Fizz Rework Suggestion - Ability: E
Here I am wanting to post a little suggestion for Fizz's ''Playful / Trickster'' ability.
Suggestion
What if Fizz remains still untargetable (receiving no damage as usual) while on his staff but the staff itself could then be a target of spells, having a hitbox much smaller than Fizz's own? It could also have the interaction that if hit by a displacement (knocked away, knocked up) it would throw Fizz down, preventing the damage of his ''Playful / Trickster'' ability and also perhaps stunning him for a very short time, like 0.2 seconds. Leona for example could use her sword to connect with the staff and dash towards it so she would be close to the trickster. Janna could also use her tornado against Fizz to throw him down from the staff and prevent him from jumping over the carriers, so could Alistar tackle the staff to throw him down.
Reasons
Well this idea came up during my last match against a Fizz while I was using a Diana. I do have to say I didn't play too well against him. Like most, I am not sure how to play around Fizz's E besides the usual strategy of baiting him to use it. The thing is that when I was already melee against him and he used his E, I felt there was little I could do as not only was he receiving no damage from my ignite while being on the staff, but also he could jump on me for a fair amount of damage that is very hard to avoid if it wasn't for flash. I thought: ''Why can't I use my 'Moonfall' to make him fall from that cursed staff?''; that's just from where the idea came from.
I have felt similar sensations when playing Janna against him .Sure I have this very powerful disengage abilities, yet Fizz can just hug to his E and use it to parry it and also close the gap to attack and murder me in an instant. I would love if he had to at least jump on the side of the tornado to avoid it hitting the staff, so he would still be able to make use of his gap closer and I would feel outplayed, instead of him being able to just care bugs about my tornado and still jump in at melee distance.
My idea with this is that, taking advantage that the assassin rework is around the corner, this could introduce a healthy interaction with Fizz's kit to give its foes some room to counter him. Fizz could still be able to parry skillshots and totally outplay opponents, while also finding smart ways to jump in and kill a high priority target, but he will have to at least be mindful of that Alistar, Janna, Diana, or so, who saved an ability with Fizz's name written over it.