Fixing Garen and his undesicive W
tl;dr: Garens W is changed to a stance system. Offensive Stance keeps current play style; Defensive Stance allows him to protect the backline.
Garen always seemed a bit bland to play which even got worse through his rework. Before he did a fine job in protecting carries from assassins with his long silence. His only function in team fights now seems to try to stick to the villain or maybe a carry until he his dead. But sticking to someone got even harder through the rework. I as well thought that Garen needed a rework but the current form did very little to improve his gameplay.
Especially his W seems to have very little impact on the game after the removal of the ccreduction on it. During most of the game it's a 30% damage reduction for 2 seconds on a 24 second cd which basically only helps to reduce burst combos which you can anticipate. Putting points in it also seems to be very unrewarding as it will only increase the duration for 1 second.
My suggestion for the W is a stance change between offensive and defensive while giving him short time benefits during activation and an slightly altered skillset.
Reworked W: Cooldown lowered by a bit. Maybe 12 seconds. No stacking armor and magic resist. Offensive Stance: Upon entering the stance Garen gets a 30% ccreduction for 2-6 seconds and passively 10-30% increased ad. (maybe crit chance instead of ad)
Note: Basically tries to embrace the current playstyle of diving the enemy back line and killing a carry or villain.
Defensive Stance: Upon entering the stance Garen gets a 30% damage reduction for 2-6 seconds and passively 10-30% increased armor and magic resistance.
Notes: More importantly this stance also changes his abilities with the aim of protecting the backline: Desicive Strike: should be a sweep of his sword in a semicicle which throws enemies aside. Now targets ground. Knockback scales of W. (Imagine the swing of a baseballbat) Judgement: gets a little slow component on enemies. Maybe 10-20% upon level of W. Slows Garen for 20% while moving towards enemies. Demacian justice: I am not sure if it should be altered at all. Maybe a snare with duration based on current %HP(Full duration on full HP) A few swords fly towards the target trapping it inside. The offensive Ult form should definitily feel way stronger and I fear that defensive ult may be to powerfull for escaping ganks and initiating.
Abilities should use the same cooldown unlike Jayce or Elise as he doesn't get an alternative skillset.
The main target of these changes is to make Garens gameplay more diverse and maybe allow him to be played as a support or jungler. Planing ahead how you will fight in team fights by managing your current stance should also be an interesting factor.
Obviously as this is a bigger change I have no idea if the numbers are balanced and it should just show my thoughts
I am not a native speaker so I hope everything can be understood.