PLEASE riot, can you give the 25% health buff back to juggernaut?

xInfamousOne·11/24/2014, 3:11:07 AM·26 votes·2,068 views

the current juggernaught is way worse than the old ancient golem was with that 25% bonus health buff and 20 armor.. I would once again gladly get rid of tenacity for this...

remove tenacity, add 20 armor, drop to 400 health and the 25% bonus health, please... juggernaught is awful now, especially with how OP damage is thanks to the dragon buff being way OP right now

17 Comments

kDrakari11/24/2014, 5:53:54 AM5 votes

Some junglers prefer the Tenacity in the mid game, others prefer the HP boost in the late game.

But it's easier to add in Tenacity (Merc treads, Elixer) than it is to get %HP scaling. I personally think it's really weird that the tank jungle item and the tank elixir have a redundant component.

Messaiga11/24/2014, 3:58:00 AM5 votes

Not sure how I feel about it. On one hand, a bit of armor and the 25% Bonus HP could potentially give a better lategame for tanks. On the other, I rather like having the tenacity on Skarner and the 500 health gives the early tankiness some tanks need to put out CC (and for some, its good before they purchase a damage item since they need to last long enough to deal damage first).

SerBlaise11/24/2014, 5:01:48 AM5 votes

I miss the late game power, but tanks are not really late game champs....they will always get outscaled by hypercarries. not even 25% HP could change that. Their spike is mid game, when they have a chance to out itemize the enemy with their tankiness.

Daetnas11/24/2014, 8:18:02 AM3 votes

Tenacity> Bonus health IMO. I like being able to choose what boots I use.

xInfamousOne11/24/2014, 4:15:35 AM2 votes

you can get tenacity on merc treads and on masteries.. now merc treads can never be bought or ur wasting money.. it needs more late game scaling.. or atleast some armor

the old golem scaled so well into late game, way better than this item

Quepha11/24/2014, 11:08:04 AM2 votes

i didn't like what the %bonus health did to tanks. they already are way too weak early and that pushes their powercurves even farther down early and farther up late. i mean, you finish your first big jungle item and a big chunk of what you spent your gold on does zero for your character until you buy another big item when you're a champion that hasn't been able to really perform up to this point in the game. tanks really need power NOW on their first big item.

SoUdyrlyTerrible11/24/2014, 6:52:29 AM2 votes

I take item 3725 on Hecarim , it works pretty well imo, idk what you're complaining about.

EDIT: And Dragon Buff is great, let's not start the "Nerf Irelia" train and ruin it please.

Desmond Law11/24/2014, 6:08:44 AM2 votes

Items with tenacity should give 20% tenacity and let it stack up to 40%

MattAkhavan11/25/2014, 7:22:02 AM1 votes

Ancient Golem was super popular with tenacity. When they changed ancient golem a ton of junglers stop building it because it no long gave the VERY IMPORTANT tenacity.

tempname4156748911/24/2014, 8:21:28 AM1 votes

item 3047 is handy in this new jungle, so I am cool with tenacity on the tank jungle item.

KFDizzle11/24/2014, 9:19:12 AM1 votes

I actually already posted something about this.

IwfiKe3qjM11/24/2014, 6:30:19 PM1 votes

I'd rather wants the bonus Health moved to Warmog... and in compensation, the cost increased... and maybe the Health is slightly reduced...

Although i too want the Armor on Juggernaut... maybe a slight reduced Health in compensation...

if Tenacity in Juggernaut removed there are only 2 items that grants Tenacity... Zephyr and Mercury Treads...