Patch Notes discussion

Fae··2 votes·546 views

Patch Notes 5.22 : Honestly, I am quite disappointed in the new patch just because of one small thingie. I mean you've removed a lot of usable items which are used mostly just because you don't like that people don't use some other items? Actually i find that this is not a good enough reason to remove items which are very good just because people do not choose what you create. For example the mana potion: ofc I would always buy a mana potion just in case. There are a lot of moments when one is left without mana and removing this item is going to create a lot of issues in the near future. Really disappointed guys.

1 Comments

Kashpipek1 votes

I hate most things about this patch and this preseason. Riot's idea of "reworking champions" is making it so overpowered that hardly anything can beat it. Such is the case with the new adc's and their items. Mages are all but completely eliminated as viable picks against AD champs. And the new minion mechanic. Now, even more than before, if you get behind in the early game, its over. It, with the addition of the rift herald, new spawn times, and gold generation make comebacks virtually impossible. The masteries: why? why fix something when it isn't broken? The cunning tree makes no sense whatsoever, and only 3 or 4 of the "keystone" masteries seem viable. My main problem with this patch is this: why change everything around and cause a lot of confusion and frustration when it isn't necessary? The game was closed to being balanced, but now everything has been thrown out of wack. I believe this patch was way too ambitous and, quite honestly, a massive failure.

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