Call to lessen the game's revolution around ADCs.
→ For those who demand tl;drs, read the bold text.
Hello there Sir or Ma'm,
Serious feedback, a lot of effort and emotions. Competitive feedback is around normal games, not ranked. Firstly I'd like this message to be taken seriously as it has been stirred and poured with a large amount of effort and displaying true emotions about the game, from a player who considered the game to be a place of happiness and belonging. Also I want to point out that when I talk about those who only care about winning, I refer to normal games as winning ranked games is important for those among the.. airquote "best".
Rage material, not offensively intended. Experience emphasis Warning, the following will contain an amount of rage, the post was originally deleted however this version censors the cursing. Do not take it as a personal offense as it describes the feeling <--( important ) of being defeated by a player who plays as aggressive as possible (which in my opinion is an extremely trash-based playstyle and deserves serious out-of-game punishment.)
5v5 maps cater to ADCs sacrificing other classes' game experience When Draven can stand as the front line with 2 supports & 2 clueless bruisers. I can say I'm done with 5v5 maps and their ADC infested catering.
ADCs hit other champions too hard for their range $%@^ Draven bullied the $%@^ out of everyone and disrespected every single player by autoing his face for 25%~50% of his HP based on the stage of the game. No one can touch him while he gets all the $%@^ pentakills he wants because the game is so $%@^ ADC centered.
Supports amplify ADCs strength too much, most champions already cannot take out ADCs as fast as ADCs kill them I was the WW of that experience, ult draven for a split second. Deal less than 25% of his HP if it gets to complete, otherwise get thrown by a Janna tornado or a Nami $%@^ kit. $%@^ you Riot. $%@^ you and $%@^ your ADCS. Sincerely from a player who played for the past 2 years, this $%@^ just reached it's peak.
ADCs can horrifyingly zone an entire team and burst a person down with one combo given little kills when a $%@^ ADC stands at the front, the score is $%@^ 5-7 and no one can do a single $%@^ about him sending 2 freaking spinning blades chopping half your hp while the other half disappears mid $%@^ stun. you know your $%@^ is $%@^ not well designed.
Too much damage&safety, not everyone mains ADC The sustained burst ADCS have is absolutely devastating. Every single one of them, they're all problems. Kiting is a broken mechanic. There is no $%@^ thing you can do to a protected ADC. This ruins my experience as a person who plays all the $%@^ roles but the disgusting ADC.
ADC role still not enjoyable although broken I don't $%@^ enjoy it, I don't enjoy being a little b$%@^ who has to get spoon-fed and catered to by my team in order to get a $%@^ penta. F*** me right ?
Experience as different champions VS ADCs Play toplane cho'gath, get s*** on because Q is so $%@^ slow any decent ADC would dodge it and kill you before it's back up.
Play support Alistar. Deal no damage and watch everything die to ADCs range.
Play mid Yasuo, get camped by junglers because Yasuo op and counterpicked at the same time. Hope the enemy ADC forgets that you can walk through Yasuo's wall.
Play jungle Lee Sin, doesn't $%@^ matter. The amazing design of ADCs if they buy damage items they get to waveclear safely, you always have to risk towerdiving or some $%@^ to pull things off. $%@^ ADCs dont' risk s***, win-win situation required in every $%@^ game.
Everyone is replace-able in the team except ADCs not even fighters, the most basic of character designs are required every game. You could go with a $%@^ mage top and a $%@^ mage jungler. Mages get replaced by $%@^ assassins and the list goes on.
ADC era must be put to an end, dominant for too long. Their meta has to change like the others This bulls*** of ADC overlords has to end, we as a f***ing community have endured this $%@^ era of the game for too long. ADCS were $%@^ mandatory since season 1. $%@^ do something about it, you once claimed you did not reinforce metas, yet ADCs have always been a staple since forever.
ADCs not enjoyable with or against. Also snowball/fall too hard I do not enjoy having to deal with a super priority target on my team, or the enemy team. I just $%@^ don't. If they get rolled, the enemy team snowballs the $%@^ out of it. If they win, you're not $%@^ necessary and they become those sustained burst monsters that have every $%@^ thing you would want on a character; Range, damage, sustain, poke, burst, sometimes even CC and a billion escapes in most cases.
Tolerated for too long, dealing dmg without consequences is not acceptable I never enjoyed playing with this "marksman" class. Never. I only endured it because some creatures must co-exist. Those $%@^ must be silenced and denied from dealing damage un-$%@^touched for no good reason. The issue lies in ranged AD autos.
Twisted Treeline provided option to avoid ADCs, patch 4.10 ruined it I've resorted to $%@^ 3v3 ever since I remember to avoid dealing with these things. But then you buffed them again and again that they appear everywhere.
Mandatory: Strongest early OR Strongest late, not both. Game "fun" ruined by ADCs and competitive players They have the strongest $%@^ early game, and the strongest $%@^ lategame. $%@^ unfair $%@^. $%@^ ADCs, Please establish a mode with no marksman champions already; they are the most disgusting evil thing in the game besides along those with the sole mindset of winning.
This is a game, not a job. Maintain humanity. Why can't we $%@^ play a game? This is not a $%@^ job, why do people play like heartless monsters every game I've been playing lately? This community is developing in a negative direction, it used to be much better.
Fun sides of the game are being eaten by LCS, League is being played only to win $%@^ LCS is corrupting players' mindset. One can't do AP experimental builds. Lichbane & DFG were nerfed. One can't have fun in defeat, there is no entertaining objective to League beside winning, everyone must win and show off their so called superior skills.
Victory screen>enjoyment. LCS trashtalking overhyped. Game exploration is a source of joy, lack of options creates more zombies. Streamer/LCS copycats succeed at the cost of other players' fun. players seeking casual "fun" disappearing; you're better off reading this paragraph ↓
I regret stating this, however a large portion of the players act like zombies. In the manner that the game is being played for the "victory" screen instead of enjoyment. Another thing is having trash talking is being an acceptable manner, "rekt" , "gg" being mentioned when the game was stomped are poor manner attributes. Taking fun objectives of the game away such as achieving a nice AP build or the like contributes to the zombie situation. Take a look at the highest pick rate champions in the game, they're all based off competitive streamers and LCS. The amount of players who play the game for "fun" or for the sake of playing again have been minimized to the extent they're barely seen. In other words a lot of the players play the game for the sake of being elitists; as they really aren't the best. ( Talking from gold elo here. )
Please do something.
Personal info: I have dropped playing the game by 70% when I noticed nothing significant was being done about broken champions such as Lucian, Maokai,Leona, Zed and now ADCs in general are not being punished enough. Was already pissed off at the Caitlyn situation.
Please help create a decent community, not one of elitists, zombies and trash.
In the end it is your environment, meaning the effects are directly your fault and your responsibility.
// End of feedback //
, and my most played positions being support and jungle.