8 Comments

Darkdemon6532 votes

Gold 4 is essentially the average rank and is probably the rank-equivalent to the starting MMR that's given to people who are new to ranked.

Ashe mage AD3 votes

Meanwhile challenger smurf youtubers still manage to land in bronze for their stupid series.

Hordes662 votes

Matchmaking is trash but we aren't allowed to talk about it on the boards because of the snowflake police.

Kai Guy1 votes

Your entirely welcome to talk about it? Moderation has removed all of 0 posts or comments I make critising Riots system. Thing is I don't just bitch because I had a bad team. There is a mathematic and logical issue about why a wide range of duoing is negative for match quality. Also I Never had a single issue when I tell folks High uncertainty games are gonna frequently be shit quality.

But When some posters simply spam the same bullshit OMG MM HATES ME BOOO HOOO WAAAAAAAAHHHHAAH+WAAHAAHAAAAAAHAAAA Type of QQ threads that literaly can be copy and pasted to any other team game?

What's that bring? " Trash, fix, rigged, broken, garbage, shit, awfull, Devs suck at mm" etc etc . You can find the exact same posts in other boards and forums. They all lack content.

Realistically there is always a trade off in quality to make a 24/7 que. Effectively most complaints boil down to game quality, and many of those issues are fixed better by behavior systems then MM. Good MM cant fix some one whos ego gets bruised easily then randomly throws games out of spite. You need a system to say, hey this guys attitude is shit, he is bad for the game because 3 in 10 games he plays are losses cuz tilt. Get him out of this population.

But some people are being stupid as shit acting like PvP games gameplay is driven more by devs then the folks in games. Rule of thumb, if your bitching about something that happens after a lobby is made its a gameplay problem.

Law of large numbers works. Probability Theory is effective at dealing with RNG.

Hordes661 votes

The above referenced game isn't a matchmaking algorithm that can be considered "working".

Kai Guy1 votes

High uncertainty games are low quality. This is expected not an exception.

Again, there are trade offs for running a 24/7 que. Its way easier to Rate and balance "skill" if this was a tournament/round robbin. Its not, its a non stop come and go random population of people every single day.

You judge systems like this, ones that use LLN by the overall end results. In which case weak players consistently sink and good ones consistently climb. So, working as intended mate. Just Variance is how well optimized they are, and how tight the Range is. Riot CAN do better but they leave popularity features in at the cost of quality because idiots like those features. Duoing ranges are stupid wide. Look at how the Duo ristrictions work. Iron can que w bronze and silver but higher up you have only a small range of divisions for better competitive quality.

Yes, Its a rough for the folks in the center of the curve to get stomped by folks on their way up and dragged screaming into losses by folks on their way down but … To bad?

Meanwhile this is the same complaints players have for all team RNG games. Moba or otherwise folks are gonna bitch about MM when its a team game and you have random teammate distribution.

I will call out what Riot does badly but I wont pretend to be oblivious to the math that builds these systems, its nifty usage of numbers. Would rather folks realize issues they have post lobby creation are better solved by behavior systems.

JetCracker1 votes

Your guys mmr is like 40 off and he has more mmr. Its not riots fault you're both equally skilled at the game.

ProphetOfDraven1 votes

I mean he has the same winrate as you. Also he didn't perform bad that game at all. Considering you are in EUNE a region with a low amount of players it's pretty believable you have similar MMR's.

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