Thoughts on Runic Shield and possible ways to make it useful
After seeing too many people fall for what can be described as a noob trap mastery, I have been thinking on ways to possibly improve it.
Right now the mastery does practically nothing, 50 HP is nothing late game. Even early game, the shield has very little value, it would probably block one attack from an ADC or one hit from Ancient Golem/Elder Lizard for a jungler. And once the shield is gone, it's gone until you die. First poke/hit of the game effectively deletes a mastery until you die.
Solution 1: Scaling
Examples: 50 + 5 HP/level (140 at level 18) or 50 + 1% of maximum HP (80 with 3,000 HP.) Don't take these numbers seriously, they are examples. If the actual number ends up too high, it could easily break certain champions...
I was originally going to say 2%, but you'll easily get the bonus value of the shield over the base value.
Solution 2: Reset/Refresh Shield refreshes on full heal at spawn: -When I first read the mastery, I misread it and thought that was how it actually worked (and went an embarrassing game with it.) -or- Reset shield on assist/kill: -This would be great for the full-ham tank supports like Leona and gank happy junglers who enjoy aggressive plays. Go in for the kill/assist and have a nice shield to help you get out of the fray afterwards.