[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=AGOW4adi,comment-id=0001,timestamp=2016-03-20T02:03:38.879+0000)
there is a teamcomp against kallista? how does that work?
she doesnt really have specific counters.
Anybody with hard cc or Poppy, since she can seriously mess with your rhythm, point and clicks, aoe CC, etc.
To the OP:
Blue build Ezreal works great at keeping yourself alive and is highly mobile, being able to kite everyone while blinking with his BS E. You just have to make sure to almost never E aggressively.
Core would be:
then situational.
Timing the E properly will be able to negate blitz grabs and anything instant like that. This also works against you, as timing it the same way when dodging Bard ult, thresh hook, or anything of the sort will still apply to you. Ezreals E will prevent displacement if timed correctly, but not CC.
Lucian near mid game is pretty mobile with
since that gives 40% cdr and his dash is on a 6(?) second cooldown when maxed, dropping by 2 seconds every time you use the passive. The dash can bypass small walls as well. His Culling provides extra safety and waveclear.
Tristana (Only in to non-disruptive comps) since she has a right range jump that reset on any kill, assist, or fully detonated bomb from her E. She scales well into the late game with crits and has peel for herself with her R. Has massive range at level 18 thanks to her passive. Only pick her into non-disruptive comps since her jump has weird interactions. Thresh E, Singed E, and any other displacement can pull her out of her jump if she is less than halfway through it.
Caitlyn is iffy. She has self peel with her E, but it takes practice. Her traps work extremely well if placed properly. She has decent range and can stay away from most threats. She is not entirely "mobile" but she is safe.