Crit items balancing (Zeal items and IE)

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Make all Zeal items 25% crit chance, but also lower the price to 2650-2750 IE keep the passive for 2X crite chance but not true damage, insted give bonus crit damage that scale with crit chance, so that at 100% crit chance it deals 30% crit damage for mele champs and 15% crit damage for range champs, or make the passive only activate when the champ get 100% crit chance like for warmoge. This will make hiper caries weaker eurly game, force them to buy last wisper vs tanks, but very strong late game at 4 items.

1 Comments

DuskDaUmbreon2 votes

{quoted}

Make all Zeal items 25% crit chance, but also lower the price to 2650-2750

That is a 5% lost of crit for...only 50-150g of cost reduction. That's...kinda pathetic. Reduce the cost by more, or buff the AS/MS gains while you nerf the crit chance.

IE keep the passive for 2X crite chance but not true damage, insted give bonus crit damage that scale with crit chance

That was the problem with the old IE - it gave too much squishy-bursting power. The true damage is to make it more tank-killing - what ADCs are supposed to do.

, so that at 100% crit chance it deals 30% crit damage for mele champs and 15% crit damage for range champs

No. No more fucking melee advantages. Ranged champs already get shafted enough as it is in any melee versus range matchup, and the only goddamned advantage they have is is their range at this point.

Melees are already more durable, move faster, hit harder, sustain more, and have better numbers on a lot of things. Don't add another fucking advantage to them solely because they have 200 or less range.

or make the passive only activate when the champ get 100% crit chance like for warmoge.

Again, unnecessary. You want this to nerf them early, but you need to note that the true damage conversion scales significantly based on game time.

You also have to note that IE is the last crit item someone gets. Rushing it is straight-up trolling, and you rarely - if ever - see it bought second on anyone but Yasuo. Adding in a restriction based on crit chance is just unnecessary and redundant.

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