Jayce's base health
So I was just playing a game against a Jayce and I was playing Zyra. As a lvl 8, I looked at the lvl 10 Jayce's health and saw that he had 500 more health than me. He's a higher level than me, Zyra has one of the lowest base healths in the game, he's probably running 9 points in the defense tree, and he probably has scaling health seals which are now slightly ahead of my flat health seals, but that does not add up even remotely to 500. As the game went on, he bought a Black Cleaver, which gives 200 health, and he now had more than 800 more health than me. I had to know for myself after the game, what is Jayce's health.
The answer I found was "SHOCKING".
Jayce has the 24th highest base health in the game. He's tied with Jarvan, he beats out Mundo, Thresh, Xin Zhao, Nasus, Braum, Leona, Renekton, Amumu, Volibear, Jax, Nautilus, Vi, Nocturne, Rammus, Wukong, Shen, and Lee Sin just to name some melee "tanks" that he beats out. Admittedly, some of those have free defensive abilities built in - Mundo's ultimate regen, Nasus/Renekton ultimate health gain, Braum/Leona free resistances. But Jayce gets free resistances too, with his R in cannon form. The only ranged champion in the game with higher base health than him is Kayle. The only other ranged champion that comes close is Nidalee, and then it's a huge drop down to Kog'maw and Miss Fortune who lead off the bottom half of the list with all of the ranged champions. Every champion above Jayce in terms of health is a full melee champion or an "all in" champion, such as Diana, except for Kayle.
The most similar champions to Jayce are Nidalee and Elise. None of them get MR/lvl, they all have a ranged and a melee form with "6" abilities. Elise is actually all the way down at 1835 health at lvl 18, whereas Jayce is 2040 and Nidalee is 2010. I think Nidalee's health is somewhat justified because despite her spear being comparable to Jayce's Q+E combo in poke ability, she actually can't kill someone in ranged form unless they die from that one ability since her other two ranged abilities do no direct damage. On the other hand, Jayce has more than enough damage to kill someone in ranged form. He builds pure AD which means his ranged auto attacks matter greatly, compared to Nidalee, and his W is enough damage to kill someone (in my game, there was a point where Jayce hit his Muramana and his three W shots killed me from 100% health). Both Nidalee and Elise need to go into their melee form to finish people off, but Jayce can sit in his ranged form and be an effective damage dealer without ever putting himself in danger. Elise could probably use a base health buff, as an aside, but that's not what I'm here to say. I'm here to say that Jayce does not deserve to have this high of base health. Jayce's counterplay is being able to catch him, either by a flank or a long range CC ability, but when you catch him he has more health than tanks do, and he can pop his R and then E to disengage and get free tank stats as well.
Please nerf Jayce's base health. This is an absurd outlier in base stats and Jayce's playstyle as a champion is undeserving of base stats trying to compensate. If his base health is there to make up for the fact that he can be a melee champion, he is a whole league ahead of some full tank melee champions. I think a good number sounds like 420 + 80 (it's currently 420 + 90), since at early levels he very well could need his melee form to finish people off. But as the game goes on, his health per level gives him a large amount of power that isn't needed. Akin to what they have said in the patch notes videos, when you think of Jayce, you think of his Q+E poke and the large amount of damage he can put out, you don't think of his health (they talked about Lux having an absurdly high movement speed for a mage). Jayce's health and resistances in cannon form don't define the champion, they just give him a large source of extraneous power.
and
. Another thing you may find interesting... he doesn't have MR per level. That must be a mistake. Oh that's right, cuz he's got ranged attacks. No melee champs besides Shen and Singed for whatever reason lack MR per level. Any champ that has a ranged attack loses their MR per level.
, who's Q is counted as a melee attack, and is so much his bread and butter he might as well be counted as a ranged champ with a super slow AA that costs mana. He's got scaling MR per level, and the highest base health in the game, and scaling health only a little behind Jayce's.
ling out.