It's a credit to champion balance that it becomes harder to carry in upper elo
How can we make teamwork render a sense of profit to the players?
How can we make teamwork render a sense of profit to the players?
This was supposed to be the Honor System's job wasen't it?
Making teamwork feel more rewarding?
The only stupid idea I have is to add little teamwork achievements.
Say someone played as Malph and Ulted someone, then a Yasuo ulted after..
"Thanks for the lift" Achievement Received. Help a Yasuo Ult by knocking someone up.
Yea, I don't know...
A behavior that promotes individuality at the expense of teamwork is smurfing high-level players into low-level matches.
https://s6.postimg.org/cznl6rcnl/9e9fd8b6e2b70e61d53603312221b331.jpg
The honors system presents the seeds of such a teamwork rewards system in that teams can grant kudos. These feel somewhat like a kind of unspent coin of the realm.
What can they purchase? https://s6.postimg.org/my8jt8m35/shyvana.jpg
we could make it possible to play ranked with a team of 4 allies and judge you based off your coordinated performance instead of your singular less important performance.
By which I mean to imply that this should happen more as you go up in rank, it should perhaps be discouraged at lower ranks.