Concerning Tristana
Can her Rocket Jump please get changed to be coded as an actual jump instead of a dash. Its annoying when the animation clearly goes over things like
's box, but still you stop dead and plummet out of the air....
Can her Rocket Jump please get changed to be coded as an actual jump instead of a dash. Its annoying when the animation clearly goes over things like
's box, but still you stop dead and plummet out of the air....
There are no actual jumps in League. What you would work essentially as a blink. But adding a blink with such a long distance would be game breaking. Seriously, no champ can blink that much with a single use of an ability.
out of curiosity, how is fizz E and xayah ult coded? is that a blink? is that a dash since they become untargetable?
edit: why was that downvoted? there was no statement made and only questions to understand
Fizz's E is a dash. I'm sure Xayah's ult isn't one. She doesn't dash anywhere and moves normally during the animation.
out of curiosity, how is fizz E and xayah ult coded? is that a blink? is that a dash since they become untargetable?
Fizz E is like tristana's jump where it's a dash but it's ground targeted aoe. If you blitz punch him as he starts it he goes in the air then gets knocked up. It kills a tiny bit of the momentum from the first part of the cast but the second cast works like normal. Xayah R is simply untargetability with normal movement, much like vlad pool.
out of curiosity, how is fizz E and xayah ult coded? is that a blink? is that a dash since they become untargetable?
edit: why was that downvoted? there was no statement made and only questions to understand
Fizz E and Xayah R count as dashes that give you INTANGIBILITY. That is the reason you can go trough stuff that should stun you, not the jump animation. Tristana jump is a dash that has a special mechanic where no CC that hits her after she started stops the dash from completing, the CC only applies afterwards. People are downvoting you because that is a very common knowledge. Also all jump animations count as dashes that go along the corresponding route on the ground. Thad is why, in the case of jumps where you can be stunned or killed during the animation, you might be surprised that the ability hit you, since it doesn't have to hit the model in the air, but the spot on the ground where the game considers the champion as being at that moment.
First of all, the Veigar gate is specifically coded to interrupt dashes. So it makes sense that Tristana jumping into it would be stopped; this is an intended thing.
Second of all, Tristana's jump already ignores other stuns and roots. The only thing that interrupts it with any regularity are disrupts which are common as hell.
Third of all, as a Tristana main, no. I don't want her jump changed. I like it the way it is and I don't feel like its unfair in any form.
I like it the way it is and I don't feel like its unfair in any form.
Except the part where you stun her, and her jump still runs through its entire 7000 frame liftoff animation and takes her out of all the follow up. #salt [slayer-jinx-unamused]
Good
thing
there
are
a
million
knock ups
displacements
and disrupts
in
the
game
that
can
interrupt
this
22 second
cooldown
ability. 
Just to name a few more:
(Rhaast)
(at max stacks of his passive)

Any displacement, knock up, knock back, or any attack that forces the opponent to move interrupts the jump, mid air, mid wind up, right at the start, right the end, at any point in time during this long, slow animation, you can simply displace Tristana and she now hasn't got any mode of escaping you without burning flash. For that matter, stuns do work and anytime they don't is the Tristana player actually timing their jump well.
I realize that your post was a salt post but I don't want anyone to honestly believe that her jump makes her this untouchable god. Its slow, it has a long wind up animation, and the CD is incredibly long for 90% of the game. Its the last thing she maxes and it stays at a 22 second CD and she does not get access to CDR. Ezreal's blink is more problematic to me since it is a blink; displacements don't stop it and its maxed second(or used to be), he gets tons of CDR in his build and his abilities lower the CD substantially, and at max rank its only 8 seconds.
Editing to add:
and
also stop it mid air with their wall and their activated chompers.
Edit #2: I added a few more champions that had displacements because I'd forgotten about them. Honestly, the number of displacements, knock ups, and knock backs in this game is kind of disgusting.
ok...I said it as a joke because I hate playing against her, but you can go full ape-shit if you'd like.
Can literally not say anything on these boards anymore. >.>
Lol, you're right because I literally said right here:
I realize that your post was a salt post but I don't want anyone to honestly believe that her jump makes her this untouchable god.
And you still got salty and whiny and pouty. Thanks for proving your own point. What Irony.