Wind Wave, not Wind Wall. Yasuo W rework idea

Unbi·6/14/2015, 6:42:55 AM·16 votes·2,542 views

Yasuo Wind Wall has always been really bland looking and also very frustrating to play against. It would make more sense and be more fun to play against if the wall was actually a shorter "gust" and not 4 seconds of projectile-invulnerability while he dances around a static wall that looks like a light breeze. The "wave" would be a conic wave of wind that travels outward to about 800 units over 2 seconds before disappearing. It would be a net nerf, but he could actually get buffs in other ways once such a frustrating part of his kit is fixed. A Samurai shouldn't be cowering behind a bit of wind. He should be charging forward into battle!

I Imagine a really powerful "gust of wind" with impressive cloudy/windy visuals and an equally awesome sound. Strong/powerful enough to look like it can ACTUALLY stop Nami's Tidal Wave. I'm fine with it blocking it... AS LONG AS IT LOOKS COOL. Not disappearing into another dimension without a trace. If Wind Wall is gonna stop Nami's ultimate, it should look cool, god damn it. Rule of Cool applies here, big time. As it is now Nami's ultimate should overpower Yasuo's Wind Wall. It needs a visual buff to match its power.

This is something I've always wished for but never got around to vocalizing until now. When I really think about it, Wind Wall has always been the CORE of what I have hated about Yasuo and prevented me from seeing him in any way except disgust. Reworking it to have more counter-play and cooler visuals+sound would actually make me LIKE this champion. There's still 2 other problems with his kit, double crit chance and too much synergy with displacement champions, but at least the worst thing about him is solved.

32 Comments

Lusûs Naturae6/14/2015, 11:47:31 AM7 votes

no.. just... no this nerfs him and makes him one of the worst mid laners then

Saianna6/15/2015, 8:58:08 AM4 votes

Imo Wind wall should NOT block ultimates. Maybe reduce damage of ultimates by half. That is just...... Sigh..

Jinx has decided to use her R across whole map. She risks missing her shot. And Yasuo strips her from her reward.

Or huge TvT. Miss Fortune gets into right spot. It took her time to get into position for her R. Now she might get targeted. Yasuo Wall totally blocks her ultimate.

Say whatever you want, but that is just simply unfair. It's like Kayle's ultimate on whole team for 2 seconds from all poke/ranged attacks.

Stars Shaper6/14/2015, 4:59:43 PM3 votes

The 2 seconds duration should mean that he gets more chances to use it compared to nowdays wall though.

Also, If you let a Yasuo dance behind the wall you either ALL bad picked projectile champions (shame on you) or your initiators and melees are taking a nap (shame on them x2)

Zarxis6/14/2015, 9:12:27 PM3 votes

I think that Yasuo's doublecrit is more problematic for his overall health as a champion, but this proposed change makes sense. A large projectile-blocking "wall" seems like something a tank should produce to protect his/her team (coughBraumcough), not something a light fighter/assassin should be using to become effectively (although temporarily) invincible against specific (projectile-based) lane opponents. I'd understand if it was something with basically no duration— a skillshot that removes skillshots— that would look cool, remove a projectile or two (if it's necessary to keep that mechanic on Yasuo) for safety, and allow for more changes to the rest of his kit.

Akali is SO HOT6/14/2015, 10:17:46 PM2 votes

So you want to nerf his only defensive ability? You are trading cool visuals for a huge nerf. That doesn't make any sense at all. It's core of what you hate about Yasuo probably because you either stand in front of it and auto attack it for 4 seconds or play only skillshot based champions. Believe it or not the fact that he can ult off of displacements is very healthy gameplay wise for him. It makes it so he can't just press R on you for a free knockup and damage. The fact that he needs a displacement to use his ultimate restricts it A LOT making it very restrictive to use in the first place. If he didn't have good synergy with displacement champions he would be so laughably bad it would be pathetic. I have no idea how people can keep QQing about this weak as hell champion. It's very sad tbh.

Ser Garland6/14/2015, 4:29:41 PM2 votes

I like these idea threads. They're secretly nerfs but they come across as "Design buffs".

I think it would also be "cool" If Riven's Q only was activated through auto attacks instead of pressing Q multiple times. It would make sense because she's using her sword to do damage and it would flow into her passive much easier. :^)

3TWarrior6/14/2015, 5:56:58 PM2 votes

I actually think it would make yasuo more viable if his wind wall lasted for less time but could also deal damage or become impassible terrain for him and his opponent

currently, his kit shuts down too many champs and allows him to instantly kill them with one item, item 3031

C4KillerZ90816/14/2015, 8:35:44 PM2 votes

Yasuo's W saved my life

:)

TheHobbits6/14/2015, 10:23:34 PM2 votes

Most good yasuo players can throw the wall up in time to block a shot, so by shifting its power from a 4 Second wall to a lower cool down gust would feel more rewarding.

Yes from me.

LankPants6/15/2015, 7:23:19 AM2 votes

Personally I've always thought it should be a parry. Just a short gust of wind that destroys all projectiles immediately in front of him and requiring proper timing and reactions to use.

In exchange he could get a shorter CD on the ability since it's not creating a giant dead-zone for 4 seconds.

injourn6/14/2015, 10:32:17 PM1 votes

If they did this, I wouldn't mind any compensation buffs.

Decrous6/14/2015, 11:05:16 PM1 votes

I'd love this as well and since it is technically a nerf to wind wall as well, then it could have a secondary effect aside from blocking the projectiles in the straight line. Whether is really low damage or something that would do a short slow enemies running towards yasuo, or even maybe pushing them back slightly (counter productive for someone who's melee but who knows the possibilities)

OshGoshBoGosh6/14/2015, 11:34:33 PM1 votes

I think this rework would be quite bad... A cone will cover more space than a static wall. That you can easily flank. Once again the community proposing bad skill mods.

LegacyDAP6/18/2015, 3:16:01 AM1 votes

Yeah I agree with this. However he still needs buffs right now, so we can't just have a nerf. With no buffs.

TheMobius406/14/2015, 9:27:02 PM1 votes

So something like Janna's tornado?

Robert Smith6/14/2015, 9:01:03 PM1 votes

Maybe even a knock back with it. But in exchange for a fully loaded shield. Then he has two ways to knock people up but also uses up his shield when he does it so if he misses he gets punished. A defensive move for a defensive move.