How to actually fix Jinx
So Jinx got nerfed, if you haven't seen in patch 5.8, and she is still an utter problem. I have been enjoying Jinx in this tank melting meta, because my god she is the definition of tank melting, and lets just say, she is still utterly broken.
Lets just look at her kit:
Q: An incredible stacking attack speed steroid which can then be switched to increased attack range which deals AOE crit. This late game is horrendous to enemy teams. The effective attack range is increased even more with AOE damage on top of the increased attack range granted from the rockets.
W: A long (LONG) range slow which scales amazingly well with Jinx's AD. This alone isn't a problem until you couple it with her E.
E: An on demand 1.5 second 3 champion snare. Just reread that previous sentence if it doesn't strike you as to how ridiculous that is to have on an ADC. I mean, Lux only has a 2 target snare.
The idea behind a hyper carry is that their early game must be weak to the point that other champions can beat them out early to prolong their rise to hyper carry. And to make Jinx's early game weaker, you nerfed her level 6 ult? I'm sorry, but how does that hurt her early game? I can't even think of an example to explain how completely counter intuitive that logic is. Even with out an escape, her kit is the single safest kit for an adc: slows, roots, and insane range.
So Riot, why?