Why is blatant afk not loss prevented?
Level 1 at the end of game with red disconnected name and I still lose the game. Why is this so hard for riot to implement a loss prevented system? this isn't fair.
Level 1 at the end of game with red disconnected name and I still lose the game. Why is this so hard for riot to implement a loss prevented system? this isn't fair.
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Look at what you just said about afks being blantant. Imagine how easily this would be exploited. Loss Prevented is only active when Riot acknowledges there is a problem with the servers and that's how it should be.
How? I mean I'm talking the person never moved from the fountain and is still level 1. I'm not talking 20 minutes in and you're getting stomped and you decide to AFK.
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I'll admit I did kind of rush my response, but regardless. Imagine some duo on your team and one of em's on a smurf and you're losing badly. What's stopping the smurf from just afk'ing to trigger Loss Prevented for their partner? I mean, they'd get caught and in trouble eventually, but is it a good practice for Riot to implement anything that can be even remotely exploitable?
Like I said, it would only register if the person was level 1 afk and was motionless the entire game. I recognize that people are going to quit the game for whatever reason sometimes, but when the person just never even shows up, it's unfair. The game is 5v5 ranked and when it's 4v5 ranked it should NOT count as a loss for the handicapped team. especially in a promotional series.
Maybe someone trolled you because he saw you're playing your promotion series . People nowadays are " cool " like that .
Riot has a system in the works. Adding features to a video game isn't like building with legos. Life isn't fair.
Riot has a system in the works. Adding features to a video game isn't like building with legos. Life isn't fair.
yeah, I've heard that before. "we're working on it." this game is so simple. it's the only game I've ever played where you play the same game mode on the same map and the same number of players every single time, yet they are swamped with work. just fix it if it's wrong.
"Simple". Don't talk when you have no idea how something actually works.
If it was simple it wouldn't have taken years to develop this game (Late 2006 for concept work to closed beta in April 2009 to October 2009 for release. '
Just because the gameplay is simple doesn't make programming simple.
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