New Evelynn!!

Cold in Silence··3 votes·364 views

hey guys i just wanted to say that i love new evelynn! u did a really good job. The only bad thing about her is that she is not that good in the late game so i think it would be gr8 if you would buff her q a lil bit and maybe tone down her e just so she gets that bit of late game damage. Anyways gr8 job on this one pals!

3 Comments

BlackEyesBlue2 votes

As an old Eve fan I really like the feel of the new version, but still think she feels a bit under tuned...

The biggest, as I've mentioned in other topics, is just her move speed. I've been playing her with a trio of move speed quints and STILL can't out run anybody in the early game. I understand they wanted her early game to be weaker, but when a melee assassin's only mobility is her ult? She needs to be a bit faster on her feet.

TruelyTrueTrueth1 votes

lets not forget the move speed buff on her E

but thats laughable you barely notice it and it diminishes too quickly

so i understand why you left it out

You can stop reading here but if you want to hear my opinion/rant on Evelynn

ive played her a lot before the rework and ive been playing quite a bit after the rework evelynn design is just so intriguing; lore and gameplay

Evelynn does not lack damage she just lacks utility and i've played a quite a few games of evelynn so im sure on that especially now that a whole lot of champions in league are highly mobile or mobile enough that they can escape a sticky situation it is hard to catch up with your target because she has no real gap closer (and don't say her E please you should already know why) if she uses her ult as a gap closer well now she has lost a lot of her damage but more importantly, she has no escape now assuming the enemy team is near

every time i play eve i find myself having problems with her charm

her charm takes a bit a too long to charge up her charm is the hardest thing to hit, there's almost no point of her having a charm it takes 2.5 seconds and thats a whole lot of time for the enemy to react by the time the charm is ready the enemy is already all the way at their tower or behind a whole bunch of minions or already made it to there teammates and when that happens the only way to hit the charm is if you walk right up to the enemy and E or waste your first active on Q and lose the bonus damage and use the automatic targeting Q thing to hit the charm (sometimes i just place the w on an enemy just to scare them away for a bit so they dont get too close to me even when i know i cant do anything to them; but yet they run away)

another issue with her W is that every point you put into it also increases your W range... though i dont mind it as much, cant lie its kind of useless your already invisble playing eve you can stand right next to them outside of stealth range waiting for the charm; it doesnt matter if you use her w from a far they're never gonna know putting points into W is only good for jungle clears but still thats not even that great

what i do think that could really really help eve is if the charm took less time to charge up (like maybe 1 second or 1.5 seconds) or give eve high ms boost in stealth form (she's really missing that movespeed buff; you can barely feel it when you use your e too) or increase the range on the first active on her Q evelynn charm takes more skill, thinking, and risk to land compared to other charms; so i think to reward someone when it does land is to add something small like make it so the charm lasts longer like ahri charm last longer or have it do a small amount of damage when landed or make it so the enemy is slowed even when out of charm for like a second

one of those things could really help eve imo; would you agree? but riot wont care because its their game they do what they want

Karn Bishop2 votes

She looks nice unfortunately though she plays like crap, and if the person your vsing buys an hp item early you'll not be able to touch them while you watch your hp bar vanish, seriously ever try dueling a kayn working on black cleaver? you put a small dent in his hp and he then proceeds to chop off your head with his two primary dps abilties which do more damage then full Q W E combo vs even a single Q of his.

I feel forced to not attempt ganks because what if i run into the enemy jungler in the river on my way? likely i'll just die to them.

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