My suggestions for balancing Zoe
Hi all, Zoe main here, just spewing out some ideas on how to make Zoe a fun champion to play as and against.
Q: Reduce AoE damage radius (If I use my Q against caster minions, the enemy midlaner should only be getting hit if they are physically touching the minions, sometimes I see them being 1 or 2 steps away from the casters but they still get hit) Q: Start cooldown once spell is fully finished, meaning the cooldown would start after the second cast of the Q and not as soon as Q is casted.
W: Make it so all items that can be bought from the shop can be dropped by minions. (items like Zhonya, Solari, BotRK, but also health pots, wards, etc. Also bring Gunblade back) W: Reduce chance of dropping spells and increase chance of dropping items. W: Allow both teams to see what will drop (Instead of the star above the minion's head, show the item.) W: Make it so only caster minions can drop items and spells (makes it easier for enemy laners to zone Zoe out of her W)
E: Reduce hitbox of the bubble by a tiny amount. E: Reduce speed of the projectile by a large amount. E: Increase speed of the deployment of paddle star by a decent amount. E: Increase duration paddle star stays on the floor by a decent amount.
R: Revert the Q+R interaction changes back to how it used to be.