My thoughts on Patch 8.11 and Some Ideas.

HyperTechno··1 votes·1,304 views

(Opinion, not a statement. Be fair to everyone.)

8.11 is a big patch, probably, out of all this year's changes. I like the idea of making ADC's stronger against tanks, but they are doing it wrong.

Infinity Edge should not be doing True Damage, for each critical strike. It will be too powerful of an item to be considered fair. Champions like Yi, Yasuo, Trynd, and champions alike will become godly op. My suggestion is, make that part of the Infinity Edge only available for ADC's. Conquer but for ADC's, but as an item.

Essence Reaver will be way too good on Yi. Pop ult and never get hit by anything when you head smash your Q button. Honestly, change Essences Reaver completely.

Essence Reaver: +70 AD to +80 AD +10% CDR +20% CSC to 0% CSC New: 10% LS

UNIQUE Passive - Merciless (Marksman Only): Killing a champion or 10 minions will stack this item. Each stack, will grand 1 AD and the next basic attack, every 15 seconds, will deal 20 (+5 for each stack) True Damage. Stack to a max of 20.

UNIQUE Passive: 5% of Life Steal also restores your mana or energy.

B. F. Sword + Caulfield's Warhammer + Vampiric Scepter + 300 Gold Total Cost: 3,600

I do not want Cloak of Agility to go, so, I made these two items.

First Item: Suchos Cloak: 20% Critical Strike Chance 250 Mana

UNIQUE Passive - Awe: Grants bonus Critical Strick Chance equal to 2% of maximum Mana. Refunds 15% of Mana spent. UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Suchos War Cloak at +750 Mana.

Tires of a Goddess + Cloak of Agility + 1050 Gold Total Cost: 2,700 | Suchos War Cloak: +20% Critical Strike Chance 1000 Mana

UNIQUE Passive - Awe: Grants bonus Critical Strick Chance equal to 2% of maximum Mana. Refunds 15% of Mana spent. UNIQUE Passive - Cruelty: Critical hits against champions consume 3% current mana to deal 6% current mana bonus True Damage. This effect only activates while you have greater than 20% maximum mana.

Second Item: Berserker's Armor: +20% Critical Strike Chance +400 Health +60 Armor

UNIQUE Passive - Barbaric Essence: Gain 40% Movement Speed towards champions. UNIQUE Active - Barbaric Strenght: Gain 5% (+5% per 20% of Critical Strick Chance) damage reduction for 3 seconds.

Chain Vest + Giant's Belt + Cloak of Agility + 1020 Gold Total Cost: 3,000

That's my thought and ideas, what do you think.

GL HF [vlad-salute]

5 Comments

ankoanko191 votes

so what will they compensate yi, yas or trynd then?

HyperTechno1 votes

None of the champions requires a change. If that's what you're asking? I find them semi-powerful, and the item changes could make them a problem, turning the champions stronger than necessary. Else, pick a hardcore CC champion that could counter the ever living fuck out them. Sadly, most Bronze players don't play them when they see a Yi, Yasuo, or Tynd.

Anyway, you like my item ideas? Berserker's Armor is my favorite one.

ankoanko191 votes

{quoted}

None of the champions requires a change. If that's what you're asking? I find them semi-powerful, and the item changes could make them a problem, turning the champions stronger than necessary. Else, pick a hardcore CC champion that could counter the ever living fuck out them. Sadly, most Bronze players don't play them when they see a Yi, Yasuo, or Tynd.

Anyway, you like my item ideas? Berserker's Armor is my favorite one.

I sadly dont. It might be due to my playstyle but I believe crit should be less and less of a common thing. I think that is exactly what Riot is aiming with their changes while these changes seem to encourage crit if any (especially on champs like quinn or jayce).

You misunderstood what i meant, since IEs passive wont work on melee, what exactly should they do with these 2 melee champions that rely on that item?

HyperTechno1 votes

That does make sense. So I got an idea, why not just make a True Damage passive be for Marksman only, and one more passive for the melee champions.

Infinity Edge Like this: +80 AD

UNIQUE Passive - Doubles your Critical Strike Chance. (Marksman Only) UNIQUE Passive - Sharpened Edge: 20% of Critical Strike Damage dealt, to champions, is converted to True Damage. (Melee Only) UNIQUE Passive - Infinite Power: Gain 10% Critical Strike Chance, and your Critical Strike Damage is increased, by 20%.

That would be my proposal.

I also took the time to make a melee only for Essence Reaver as well.

Essence Reaver: +80 AD +10% CDR +10% Life Steal

UNIQUE Passive - Merciless (Marksman Only): Killing a champion, a large monster, or 15 minions will stack this item. Each stack, will grand 1 AD and the next basic attack, every 15 seconds, will deal 20 (+5 for each stack) True Damage. Stack to a max of 20. UNIQUE Passive - Reaping (Melee Only): First attack on champions will deal an extra 1% - 5% (Depending on Level) of their missing health as damage. Healing for 30% of damage dealt. 30-second cooldown.

UNIQUE Passive: 5% of Life Steal also restores your mana or energy.

I also made a change to Berserker's Armor.

Berserker's Armor: +15 AD +600 Health +60 Armor

UNIQUE Passive - Barbaric Essence: Gain 40% Movement Speed towards champions. UNIQUE Active - Barbaric Strenght: Gain 5% (+5% per 100 Armor or Magic Resist, whichever has more) damage reduction for 3 seconds.

Chain Vest + Giant's Belt + Phage + 50 Gold Total Cost: 3,100

I hope I got it right. But, tell me what you think.

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