Eternals & TF2
Isn't Eternals the same thing as strange weapons from TF2? Like, this is pretty much exactly the same thing except it doesn't break down into killstreak, painted, and unusual weapons/cosmetics.
When I first heard the release of Eternals, it sounded like it was going to be an awful cash grab gimmick. One that would actually make me lose faith in Riot as a company and one that justifies the extremely hostile backlash that they've been getting. Looking more into it, Eternals are honestly just strange weapons. They literally do the exact same thing, except you get more for less in this case. For Example:
A Common Eternal (As of the last post): •Tracks Damage •Tracks Kills & Takedowns •Tracks Objectives •Always Costs 225RP •You can buy it with in-game currency twice a year
A TF2 Strange: •Tracks Kills •Requires you to buy parts for it to track anything else •Comes with no other benefits or cosmetics •Requires an upgrade to track killstreaks or even have an unique effect •Varies wildly in price for every weapon/cosmetic
TF2 is praised for their system on this though. People love the strange weapon system and everything that goes along with it. It's a staple part of the game and that little bit, sometimes lots, of money spent on these little trackers has helped kept the game going for quite some time. Meanwhile Riot offers a similar, cheaper system and they're being demonized. It doesn't really seem right.
As someone that has personally played a lot of tf2, I'm actually really happy to hear this system is going to be let into the game. Trackers are a great way to keep a player invested in a free to play game. It gives them something to strive for and lets them feel accomplished in their own ways. It's shown itself plenty in tf2 and I think it'd work just as well in League.