Opinion of Season 7
TL DR: This game is fun, Dusk blade of drakthaar needs nerf, tank are too strong, garen™.
Like title says : My opinion, Give or take, People with point at thing they think I'm wrong about, and things that make a champ what it is, but that's my opinion, you won't change it.
First thing first : The champions. Awesome kit (I mean. DARN AWESOME), Fun Spells, Diversity, fun interactions (Walls). Unbalanced. Ex: I play against Morgana - 3s Snare, I can dodge, and I SHOULD dodge, but sometime you can't and there's comp in which it's too strong Ex: Garen, 2.5s Silence, but Leblanc can't have her .5s silence back, Guess that makes sense.
Second : Movement. Fun, can get to lane faster, Really awsome when playing rammus. Too much in kits. Ex: Garen's q, Lucian's e+w, fiora's q, vayne's q+passive
Third: I suck. I guess? The community says me so?
Fourth: Items, Strong, Fun to use, Need to time them, Op. Ex: Duskblade of drakthaar. (Only one that comes to mind to me, as you need it on any Ad character)
I'm not saying the game has a lot of diversity, awsome mechanics that works together, but the scalings of items are too high, items have passive that ADDS damage, cc are too long, and movement are really high
Now I'm not just pointing at issues that I (personally) find are boring, I'll also offer what I think SHOULD be done, and WON'T be done since 3 people will read it and comment about how they don't like my idea.
First: Tenacity, High early, none late. You start with 60% Tenacity. Decaying every 2min by 10%, This makes it so that early game there's nothing DESTROYING you from the bush, you can react, you have to WASTE flash or die.
Second: Movement, Either limit it to boots, or remove some on some champion, say lucian, His e is fine, w isn't needed? There's tank. They're there for that.
Stuns,snare,etc...: Only on tank. They are what is between your adc, and their's. they are what makes you live. this would make it so that you have to either bypass their tank, or just kill it first. (Or go through and get stunned.)
Items: Actives are fine, they are too strong on some champs. Tanks: No damage (Garen™), Fighter: 1 CC, Lil' more damage, enought to kill an adc, unless he has some life steal which you can counter and blablabla, Mage: Their items are "fine" I guess, never ran into the trouble of having an item changing the game.
Also, Gamemode: Fun, two week of em is too much, one weekend isn't enough, So put em thursday to thursday, alternating?
Again, this will go unnoticed but I felt good writing this, so just comment down there, tell me I'm wrong and the game is well balanced.