Now that DFG is being removed, its time to re-consider the current Evelynn & Clairvoyance
TL;DR at the end!
After patch 5.2, DFG is going to be removed, which was a vital item in playing the previous AP evelynn (RIP).
However, there is still hope for those of you who loved playing a champion with the theme/gameplay of being stealth and sneaky that actually does good damage without needing to be very far ahead to be remotely useful. In addition, there is also hope for those 0.0000001% of you who love to pick that support exhaust/Clairvoyance.
Before getting into that, let's take a look at the current eveynn/clairvoyance.
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The current state of Evelynn:
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low hybrid damage dealer that requires trinity force/botrk to deal some good damage (which are both very expensive if you aren't fed early on/if your team requires a tank)
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The threat of being possibly ganked by evelynn early on due to the lack of pink wards/other ways to counter early ganking is NON- existent right now.
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Slow clearing, no sustain in the jungle.
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Passive although buffed, is not useful in most cases (when clearing camps - unless you clear say red and go to blue right away), unless you are ganking after clearing a camp, in which case you're only getting the duration for a few seconds.
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Her ravage "E" although applies on-hit effects such as botrk's passive, is not useful until evelynn has those items.
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Absolutely no "theme" or "feel" that you are playing a champion who puts fear into people because of your stealth, and can punish people who are out of position and/or can allow you to strategically gank people (for example, ganking from enemy raptors/using top/bot lane side bushes to sneak behind an enemy)
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Basically excels at nothing.
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The current state of Clairvoyance:
- Almost every other summoner spell is 100% more viable. There is no situation where you will need it. Cleanse is just as bad if you are playing against a no heavy-cc team, but can be useful against a cc heavy team. Hell even revive can be more useful because of karthus. Clarity is not viable as say exhaust/ignite on a support, but if you have an anivia, blitzcrank, and other champions with high mana costs, it can be still more viable than Clairvoyance.
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Now let's take a look at the 2nd reworked evelynn state. (keep in mind that she was reworked even before, because she had an OP stun)
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No counter play due to DFG + ult burst out of no where (think rengar jumping you without even getting an indicator)
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Lots of pressure on enemy laners if she is jungling because she can be anywhere (although most people might disagree, I think that playing safer/buying pinks on first back because of the enemy evelynn added a different flavour to the game. It made people think twice before going in 1v1, but of course people complained that she put too much pressure without actually being there - which is true.)
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Ap Evelynn mid lane - OP due to roam potential, but she actually would have problems in the mid lane if she was to be viable again due to new champions such as Azir, reworked xerath, leblanc, zed, other lane bullies, and would practically lose every match-up due to very weak wave-clear/no useful passive for laning. I don't think she'd get to even roam until mid-game because of her bad wave-clear/no lane sustain/useless passive.
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Proposed changes to Evelynn/Clairvoyance:
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rework evelynn to be that sneaky/stealthy champions that can deal MAGIC damage and actually punish people who are COMPLETELY out of position (that adc farming bot lane alone at 40 minutes? (I'm looking at you doublelift) he deserves to die whether he is challenjour or bronzodian.)
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Incorporate Clairvoyance into Ruby sightstone. Instead of merely giving an extra ward/some health (Which is good of course), make the recipe cost more, but give it a unique passive active that allows the item holder to use something like the scrying orb/clairvoyance which would reveal stealthed units (Did I mention this could be a good solution to the current Rengar?) with a 30 second cooldown or something like that.
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Rather than getting a huge shield if you hit 5 people with your ultimate, look into making the actual ultimate damage to be more depending on how many number of people got hit by it. This would make evelynn have vulnerabilities once she's engaging.
=========================================================================== I am sure there are other viable solutions to her just bursting an entire team out of no where/demolishing 1v1 / 1v2 because of her ultimate. Keep in mind that if an entire team is grouped right beside each other, the team SHOULD be punishable because of poor positioning. There is a champion called Orianna who does just that, so its not something completely overpowered (+ Evelynn wouldn't suspend the champions/knock them up in the air like Orianna's shockwave). In addition, DFG is being removed so bursting someone wouldn't be as easy as pressing R and using the DFG active.
Pink wards ARE permanent now, and they are relatively hard to kill (5 hits), which inherently are a hard counter to evelynn, and would allow the laners/jungler to react to evelynn's ganks and/or if she is killing them. I do understand that Riot does not want to promote early ganking, so a solution to that can be making evelynn's sustain low in early levels.
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TL;DR: AP eve can be viable again because of new mid champs (Which make mid eve un-viable), DFG removal, permanent pink wards. Clairvoyance can be slapped on ruby sightstone as an active which reveals stealthed units (can also be a counter to rengar) but increase the item cost.