"No more grievous wounds? MF got nerfed!"

Finkypop··44 votes·4,034 views

Not true at all.

"Impure Shots (W) Cooldown now 12 seconds at all ranks down from 16 Impure Shots (W) AS buff increased to 50/55/60/65/70% up from 20/30//40/45/50

Make It Rain (E) Slow changed to 40/45/50/55/60% from 25/35/45/55/65%"

They buffed all of her spells except her ultimate. Like, rank 1 of both her W and E are amazing now - 50% attack speed boost at rank 1 and 40% slow at rank 1, that's really really good. I've been playing her all morning and afternoon on PBE and the changes are most definitely noticeable - along with her improved mobility with her passive. Again, BT rush is amazing on her - the shield legit keeps your passive up 80% of the time and it only drops your passive if the shield is broken/if you actually take damage. With a shield support, this can really help out MF in catching up or escaping - especially because of the new W mechanic that instantly activates Strut.

Does her losing the GW suck? Yeah, it's a bummer that its gone but for that they also added more stuff on to her that helps her out in the places where she needed more help in, like staying alive. She's already one of the best duelists with her auto reset and stacking damage, losing GW won't change that. Ugh, I'm so excited.

57 Comments

A Miss Fortune22 votes

The Boards went crazy because Miss Fortune lost her Grevious Wounds, yet people still want it back over the enormous buffs they give her. It's pretty sad and it displays the community has no idea what they're talking about when it comes to Miss Fortune.

Buffs

  1. Strut scales harder into late game + DoTs don't kill the passive + shields can block it breaking off
  2. Double Up does more damage if used correctly
  3. Make it Rain has a stronger slow and more damage, but is a tiny bit less strong late game
  4. Bullet Time does more damage according to your stacks of W's passive on them
  5. Impure Shot has significantly more attack speed + lower cooldown at all ranks + reactivates Strut

Nerfs

  1. Impure Shots no longer has Grevious Wounds when activated
  2. Make it Rain duration decreased by 1 second
Sightless667 votes

Bullet Time does more damage according to your stacks of W's passive on them

It already does that. This appears to just be a tooltip clarification.

SpecterVonBaren7 votes

Not knowing the numbers for the changes didn't really help calm people down, the information was extremely vague.

A Miss Fortune2 votes

Not really, they released information on the numbers probably less than 12 hours before the original buffs were released. People just are sheep, one person on the Board, who most likely has never even touched Miss Fortune, cries that the Grevious Wounds removal was a colossal nerf to her, and everyone else does.

Sorry, but the Boards often follow the phrase "Monkey-see-monkey-do.". It happens a lot.

Renegade Angel956 votes

Make it rain used to activate instantly, then they added a .05 delay to when it actually starts. If they take off the delay all they did was revert it originally. Regardless the ability sucks and I almost never cast it. Also impure shots gets 10%. Op is wrong, and it caps at 60% instead of 50% currently. Also bullet time doesn't just do more damage based on impure shots. It procs them. For example: It I have 4 stacks of impure shots and channel bullet time each bullet will proc the impure shots doing whatever damage it would if I basic attached you. So even though Miss Fortunes ult scales with AP (but the bullets from the ult deal physical damage) it basically scales with AD and does magic damage. Because impure shots is magic damage. Come late game the main damage will be from impure shots.

Essentially they made the passive better which is cool. And a neat little mechanic on Q. Other than that they killed her dueling potential and those small buffs didn't save it. I love this champion. I mained her and she was the only champion I played for the longest time. And even after owning all the champs in the game I still play her a lot because she's fun. And I did well.

I'm not a designer ( but I do know what I'm talking about as proved above) and I haven't played her on PBE. But I am not at all looking forward to the grevious wounds removal at all. I was stoked about those changes until I saw that. It made her the perfect champ against healing and whenever playing against her all I did was bring barrier instead of heal and it worked fine. She gets 6 seconds of it and it's cooldown meant that unless she was outrunning you she wouldn't have it up again. Judging by the numbers I'm seeing, I hope these changes don't happen. In my eyes it's a nerf so they can yet again remove grevious wounds.

EDIT** I typed this on a phone. Apologies for typos.

EDIT 2**

For clarification because so many people don even understand how Miss Fortune works ( and why should you care? She's not a super amazing pick) as I explained the ult above I forgot to mention that bullet time (her ult) also adds stacks of impure shots. So after proc'ing the stack it adds one. So basically each bullet from her ult is a basic attack. Also impure shots gets pretty insane late game. The reason I believe she should keep her grevious wounds is among it being effective against healers it's effective against tanks. Black cleaver on her can shred tanks. You do a good chuck of bonus magic damage and your ult can quickly shred armor while setting up your basic attacks for lots of magic damage if you max out those stacks.

The primary traits of marksmen are positioning and target selection. This applies to Miss Fortune so very much as she has always been immobile. After channeling an awesome ultimate you're gonna do a lot of damage so you gotta quickly start picking that target you wanna destroy. Those stacks don't last that long. Miss Fortune among being fun can be very strong if played right. But that grevious is wounds helped with not only fighting other Marksman but also killing tanks which she does extremely well. She's no Vayne with bullshit %Max health bullshit true damage with a tumble every few seconds but if you position correctly and kite well enough you can kill a tank even though you're immobile.

I could go on and on about this champion because I love it so much. Her drawbacks he strengths and so on. I just felt like editing this post to be honest and the "clarification" Was just an excus to talk about one of my favorite champs who I'm glad to see finally has a discussion going on since she's been left in the dark for so long. In excited about the discussions even though I think the grevious wounds change is a major nerf.

Finkypop3 votes

[{quoted}](name=Renegade Angel95,realm=NA,application-id=3ErqAdtq,discussion-id=9hg8LAs7,comment-id=00060003,timestamp=2015-07-09T13:55:45.957+0000)

Make it rain used to activate instantly, then they added a .05 delay to when it actually starts. If they take off the delay all they did was revert it originally. Regardless the ability sucks and I almost never cast it. Also impure shots gets 10%. Op is wrong, and it caps at 60% instead of 50% currently. Also bullet time doesn't just do more damage based on impure shots. It procs them. For example: It I have 4 stacks of impure shots and channel bullet time each bullet will proc the impure shots doing whatever damage it would if I basic attached you. So even though Miss Fortunes ult scales with AP (but the bullets from the ult deal physical damage) it basically scales with AD and does magic damage. Because impure shots is magic damage. Come late game the main damage will be from impure shots.

Essentially they made the passive better which is cool. And a neat little mechanic on Q. Other than that they killed her dueling potential and those small buffs didn't save it. I love this champion. I mained her and she was the only champion I played for the longest time. And even after owning all the champs in the game I still play her a lot because she's fun. And I did well.

I'm not a designer ( but I do know what I'm talking about as proved above) and I haven't played her on PBE. But I am not at all looking forward to the grevious wounds removal at all. I was stoked about those changes until I saw that. It made her the perfect champ against healing and whenever playing against her all I did was bring barrier instead of heal and it worked fine. She gets 6 seconds of it and it's cooldown meant that unless she was outrunning you she wouldn't have it up again. Judging by the numbers I'm seeing, I hope these changes don't happen. In my eyes it's a nerf so they can yet again remove grevious wounds.

EDIT** I typed this on a phone. Apologies for typos.

EDIT 2**

For clarification because so many people don even understand how Miss Fortune works ( and why should you care? She's not a super amazing pick) as I explained the ult above I forgot to mention that bullet time (her ult) also adds stacks of impure shots. So after proc'ing the stack it adds one. So basically each bullet from her ult is a basic attack. Also impure shots gets pretty insane late game. The reason I believe she should keep her grevious wounds is among it being effective against healers it's effective against tanks. Black cleaver on her can shred tanks. You do a good chuck of bonus magic damage and your ult can quickly shred armor while setting up your basic attacks for lots of magic damage if you max out those stacks.

The primary traits of marksmen are positioning and target selection. This applies to Miss Fortune so very much as she has always been immobile. After channeling an awesome ultimate you're gonna do a lot of damage so you gotta quickly start picking that target you wanna destroy. Those stacks don't last that long. Miss Fortune among being fun can be very strong if played right. But that grevious is wounds helped with not only fighting other Marksman but also killing tanks which she does extremely well. She's no Vayne with bullshit %Max health bullshit true damage with a tumble every few seconds but if you position correctly and kite well enough you can kill a tank even though you're immobile.

I could go on and on about this champion because I love it so much. Her drawbacks he strengths and so on. I just felt like editing this post to be honest and the "clarification" Was just an excus to talk about one of my favorite champs who I'm glad to see finally has a discussion going on since she's been left in the dark for so long. In excited about the discussions even though I think the grevious wounds change is a major nerf.

If you claim to be a Miss Fortune main, then I really don't understand how you can say that these changes are an overall nerf to Miss Fortune...

They buffed her mobility, utility, and steroid with the only trade off being the grievous wounds removal, which is already something that Riot wants to get rid of in champion kits...

I too love this champion, and I'm telling you that she will be better than she was before...

Renegade Angel954 votes

She can handle tanks as it is, but dueling other Marksmen is no longer practical unless you wanna have a crit-off. I enjoy currently being able to kill everything if I play properly. Now she can run away better. Woo hoo. (The excited about running away thing is sarcasm)

And I'm no main. I'm not by any means a great player of this champ. But I enjoy playing her and play her a lot. You say she got a bunch of new things but that simply isn't true. Her passive never mattered to me. The cleanup is nice but I was fine being smart and playing smart to stay alive instead of relying on some movement speed. Same goes for chasing. The double up change is very cool. But at the end of the day it only really helps you in lane. Maybe once or twice it will help you get the awesome double up double kill (best way I've ever killed enemies in this game) but again it's no grevious wounds. Nothing she gets really compensates for the loss of grevious wounds. Miss Fortune's grevious wounds have never come under fire because it's the one thing she could bring that other marksman can't. I can understand Fizz and Tristana losing theirs because grevious wounds with a Damage over time is kinda stupid. But now Miss Fortune Varus and Katarina have grevious wounds and they don't have dots. You don't wanna have healing halved? Wait for Miss Fortunes steroid to run down, and don't stand near kat or on Varus E. No reason for it to go away.

Miss Fortune with these changes gets a few tiny clean ups to her kit (the passive change was a long time coming. ) all while losing the thing that stopped the enemy marksman from trying to fight you while you ulted. Countless times I've killed a full health marksman who flanked me while channeling ult. And the counter play is simple. Similar to Tristana just wait for the steroid to go down and you'll kill her. Every time. Lucian and Graves will burst her down Ezrealand Tristana as well. Kalista and Vayne will run you down and Draven (who kills you regardless) will 2 shot you. After these changes she gets a 70% steroid just like Graves and a similar steroid to others and it becomes the battle of RNG. And Since double up (to me) seems like it's been slowed down every other marksman has abilities to weave in except you. So you either lose to abilities or win because crits.

I will get over it if the changes and play her because she's mostly the same. But it's a nerf because now she gets beat by pretty much every marksman outside of lane and gets nothing (again those changes are absolutely nothing compared to being able to duel another Marksman) back.

I wrote this on my lunch break so I hope that this all makes sense.

Finkypop1 votes

[{quoted}](name=Renegade Angel95,realm=NA,application-id=3ErqAdtq,discussion-id=9hg8LAs7,comment-id=0006000300010000,timestamp=2015-07-09T17:51:50.404+0000)

She can handle tanks as it is, but dueling other Marksmen is no longer practical unless you wanna have a crit-off. I enjoy currently being able to kill everything if I play properly. Now she can run away better. Woo hoo.

And I'm no main. I'm not by any means a great player of this champ. But I enjoy playing her and play her a lot. You say she got a bunch of new things but that simply isn't true. Her passive never mattered to me. The cleanup is nice but I was fine being smart and playing smart to stay alive instead of relying on some movement speed. Same goes for chasing. The double up change is very cool. But at the end of the day it only really helps you in lane. Maybe once or twice it will help you get the awesome double up double kill (best way I've ever killed enemies in this game) but again it's no grevious wounds. Nothing she gets really compensates for the loss of grevious wounds. Miss Fortune's grevious wounds have never come under fire because it's the one thing she could bring that other marksman can't. I can understand Fizz and Tristana losing theirs because grevious wounds with a Damage over time is kinda stupid. But now Miss Fortune Varus and Katarina have grevious wounds and they don't have dots. You don't wanna have healing halved? Wait for Miss Fortunes steroid to run down, and don't stand near kat or on Varus E. No reason for it to go away.

Miss Fortune with these changes gets a few tiny clean ups to her kit (the passive change was a long time coming. ) all while losing the thing that stopped the enemy marksman from trying to fight you while you ulted. Countless times I've killed a full health marksman who flanked me while channeling ult. And the counter play is simple. Similar to Tristana just wait for the steroid to go down and you'll kill her. Every time. Lucian and Graves will burst her down Ezrealand Tristana as well. Kalista and Vayne will run you down and Draven (who kills you regardless) will 2 shot you. After these changes she gets a 70% steroid just like Graves and a similar steroid to others and it becomes the battle of RNG. And Since double up (to me) seems like it's been slowed down every other marksman has abilities to weave in except you. So you either lose to abilities or win because crits.

I will get over it if the changes and play her because she's mostly the same. But it's a nerf because now she gets beat by pretty much every marksman outside of lane and gets nothing (again those changes are absolutely nothing compared to being able to duel another Marksman) back.

I wrote this on my lunch break so I hope that this all makes sense.

Well I am a Miss Fortune main, and I assure you that her losing grievous wounds does not mean that she loses to almost every marksman... on the contrary, almost every marksman loses to Miss Fortune in a 1v1 battle, ESPECIALLY when she is ahead and even when she is behind because her passive damage always makes up for any item disadvantage she may have.

This champion has one of the best dueling kits in the game, with an auto attack reset and stacking damage per auto, not even including the grievous wounds. What champion are you thinking of, because it certainly doesn't sound like Miss Fortune to me...?

Her spells, all around the board, are better than they were before. Her losing grievous wounds and losing one of her MULTIPLE dueling advantages does not mean anything, she is still going to be a dueling queen, just with better mobility/utility/steroids to help her stay alive and kite more efficiently.

Renegade Angel954 votes

Miss Fortune main who didn't even know he actual % of her W? That's the reason I didn't reply to you because it seemed you didn't even know what you were talking about.

You completely ignored the part where I told you how other marksman are gonna kill her. But whatever. You disregard everything in my post including the part where I tell you that double up seems to have gotten slower for me. It's not a great aa reset. It used to be but it seems slower. Maybe I'm crazy. Anyways it's gonna be a crits battle now. She lost dueling potential in every way and that impure shots is mediocre until it stacks to become devistating. No duel is gonna last that long. Read the part where I tell you who will kill her now and you'll see why. She might win a crit off basic attack battle but Jinx can attack from further away to start and then ramp up for so much attack speed. Tristana out ranges her graves and Lucian can burst her down as well. Marksman aren't made to duel but considering the only advantage Miss Fortune truely had over anyone was team fight wombo combos (which I honestly think a few jinx rocket crits would do more damage) then this all sucks. Again you ignore the part where I point out that these are small buffs in exchange for something that can't be priced. Grevious wounds. You can't put a price on that. The small buffs are just that; small.

I'm not gonna bother replying to you again because you don't even read (or at least take) my post into consideration when replying. Every time I've shown my knowledge of this champion. I know what she used to be like and the day they reworked her ult to do physical damage and apply impure shots was one of my favorite patches. And now they've just made her as generic as can be with nothing else to set her aside from other marksmen.

I'll play her and I'll have fun but I'll always remember the former champ that could shred tanks and duel the enemy marksman and the amount of fun it was.

Finkypop2 votes

[{quoted}](name=Renegade Angel95,realm=NA,application-id=3ErqAdtq,discussion-id=9hg8LAs7,comment-id=000600030001000000000000,timestamp=2015-07-09T19:13:14.402+0000)

Miss Fortune main who didn't even know he actual % of her W? That's the reason I didn't reply to you because it seemed you didn't even know what you were talking about.

You completely ignored the part where I told you how other marksman are gonna kill her. But whatever. You disregard everything in my post including the part where I tell you that double up seems to have gotten slower for me. It's not a great aa reset. It used to be but it seems slower. Maybe I'm crazy. Anyways it's gonna be a crits battle now. She lost dueling potential in every way and that impure shots is mediocre until it stacks to become devistating. No duel is gonna last that long. Read the part where I tell you who will kill her now and you'll see why. She might win a crit off basic attack battle but Jinx can attack from further away to start and then ramp up for so much attack speed. Tristana out ranges her graves and Lucian can burst her down as well. Marksman aren't made to duel but considering the only advantage Miss Fortune truely had over anyone was team fight wombo combos (which I honestly think a few jinx rocket crits would do more damage) then this all sucks. Again you ignore the part where I point out that these are small buffs in exchange for something that can't be priced. Grevious wounds. You can't put a price on that. The small buffs are just that; small.

I'm not gonna bother replying to you again because you don't even read (or at least take) my post into consideration when replying. Every time I've shown my knowledge of this champion. I know what she used to be like and the day they reworked her ult to do physical damage and apply impure shots was one of my favorite patches. And now they've just made her as generic as can be with nothing else to set her aside from other marksmen.

I'll play her and I'll have fun but I'll always remember the former champ that could shred tanks and duel the enemy marksman and the amount of fun it was.

What do you mean I don't know the actual % of her W...?

The information that was in my original post was copy and pasted off of surrender@20, hence the quotation marks I placed around it, it was an error on their part, not mine. Even then, the old information being listed as incorrect doesn't even matter, so why even bother addressing that? On the contrary, I can assure you that I do know what I'm talking about. I've played over a thousand games with MF and hit diamond playing her, sweety - I have more than enough experience and knowledge of the champion to give my two cents as to why your statements are idiotic.

1 - I did not ignore you, I directly disagreed with you saying that she loses to other marksmen. Grievous wounds were a small part of her kit, she can and will hold her own in duels against most marksmen. 2 - No, her Q is not slower. 3 - There is no such thing as something being "not a great AA reset", an AA reset is always beneficial - that doesn't even make any sense. 4 - With enough AD, her AA+Q+AA reset combo automatically will apply an extra BF sword worth of magic damage to her auto attacks that will only build up further. AA+Q+AA is almost instant. You claiming that her stacking damage is irrelevant and takes time to become "devastating" is false. 5 - Teamfight wombos are not the only advantage MF has over others, this is (like most of your idiotic statements) also false... 6 - These buffs are not small. I have played her on the PBE for two+ days, these buffs are amazing and help her where she needs it most, and the buffs are most definitely noticeable. Her losing GW, which again is a mechanic that Riot is already trying to get rid of anyways, does not cancel all of her new strengths out, you're delusional.

So again, on the contrary, it's you that has no clue what they're talking about. Please take several seats.

Leu071 votes

{quoted}

What do you mean I don't know the actual % of her W...?

The information that was in my original post was copy and pasted off of surrender@20, hence the quotation marks I placed around it, it was an error on their part, not mine. Even then, the old information being listed as incorrect doesn't even matter, so why even bother addressing that? On the contrary, I can assure you that I do know what I'm talking about. I've played over a thousand games with MF and hit diamond playing her, sweety - I have more than enough experience and knowledge of the champion to give my two cents as to why your statements are idiotic.

1 - I did not ignore you, I directly disagreed with you saying that she loses to other marksmen. Grievous wounds were a small part of her kit, she can and will hold her own in duels against most marksmen. 2 - No, her Q is not slower. 3 - There is no such thing as something being "not a great AA reset", an AA reset is always beneficial - that doesn't even make any sense. 4 - With enough AD, her AA+Q+AA reset combo automatically will apply an extra BF sword worth of magic damage to her auto attacks that will only build up further. AA+Q+AA is almost instant. You claiming that her stacking damage is irrelevant and takes time to become "devastating" is false. 5 - Teamfight wombos are not the only advantage MF has over others, this is (like most of your idiotic statements) also false... 6 - These buffs are not small. I have played her on the PBE for two+ days, these buffs are amazing and help her where she needs it most, and the buffs are most definitely noticeable. Her losing GW, which again is a mechanic that Riot is already trying to get rid of anyways, does not cancel all of her new strengths out, you're delusional.

So again, on the contrary, it's you that has no clue what they're talking about. Please take several seats.

I have a question, what's the scaling on her passive as she levels up? is it speed or delay reduction for activation?

I know BT is now a priority on her if you plan to maintain your passive up because of the shield mechanic. I'm just worried that it's mandatory to have a shield support now until she hits that mark (further narrowing down her effectiveness), and her preferred supports are lockdown ones like Leona, Alistar or now Nautilus.

I've always considered her a strong dueler but with equal items she loses to like half the adcs in the meta (item gap SHOULD happen since she's supposed to win lane phase). But it's bothersome that the kit tweaks didn't involve her getting more physical based damage than before. Her impure shots apply a whooping total of 48% of your bonus AD per AA with all 8 stacks......as magic damage, and in late game, even with high amounts of AD, armor penetration doesn't help that aditional damage boost. It's like they're suggesting you HAVE to either run hybrid pen runes or magic pen boots like Corki. Also, the impure shots mechanic means that she needs a good base of AS and a good amount of AD for her to be viable late game

If you compare her to other adcs, Draven gets a 85% of total ad boost for each axe, if he has two axes at hand, that's 170% of his AD if he gets off 2 AAs on you, and the extra AD counts in critical strike and lifesteal calculations. Same goes for Vayne and Tumble. TO achieve a similar damage boost as Vayne, she needs to get off 8 autoattacks while vayne needs to Tumble once. Vayne could at least get two tumbles before MF can apply her 8th stack of impure shots.

She's definitely in a weird spot right now, I don't think any other adc has that many downsides for such high rewards, because her damage potential is INSANE in "perfect" scenarios

5G8Nri0B542 votes

[{quoted}](name=Renegade Angel95,realm=NA,application-id=3ErqAdtq,discussion-id=9hg8LAs7,comment-id=0006000300010000,timestamp=2015-07-09T17:51:50.404+0000)

Now she can run away better.

Corki: shoots Miss Fortune after she re-activates

"No she can't."

5G8Nri0B545 votes

Do note that all the threads angry about the changes were before the numbers showed up....

But more importantly, others were just pissed that she lost a mechanic many people happened to like for "lol let's reactivate a shitty passive that'll disappear with one auto-attack!"

Others are even more mad that her E went from garbage to a slightly different flavour of garbage. Mana costs still too high. Slow still negligible. Damage still shit.

junglerboy163 votes

Those people of course didn't realize that Strut is significantly stronger now because of the aforementioned shield and DoT interactions it now has.

5G8Nri0B541 votes

A shield...a shield?!

It never said anything about shields here.

And yeah I know it's just a preview to showcase the upcoming changes, so no numbers are finalized yada yada. But I would think they'd mention something as massive as a SHIELD if there was one for her!

Also, source?

junglerboy161 votes

No, it doesn't have a shield, it has Shield interactions that prevent it from turning off if she doesn't take direct damage

That's why I said "the aforementioned shield and DoT interactions".

5G8Nri0B541 votes

You...probably shouldn't use the term "shield" then. Since that evokes something completely different.

And that helps a bit against DoT, but in most cases, it's really not going to do jack against most enemies she goes up against.

Gorgannan2 votes

The angry threads are ALWAYS before the numbers show up. It's because people like to complain when they have no idea what they're talking about.

5G8Nri0B542 votes

Considering some of the design decisions Riot's made lately(Cassiopeia), people have every right to assume the worse.

King Odin5 votes

"Impure Shots (W) Cooldown now 12 seconds at all ranks down from 16 Impure Shots (W) AS buff increased to 50/55/60/65/70% up from 20/30//40/45/50 Make It Rain (E) Slow changed to 40/45/50/55/60% from 25/35/45/55/65%"

That's really nice early game buffs to her, but she does nothing now that others ADC can't do. I picked her for her on hit grievous wounds and only that. She has nothing over any other adcs and now certainly cannot even begin to compare in strength. She is outclassed by every adc still and even more due to the removal of grievous wounds, the only thing that made her and Varus unique in fighting the tank META, sustain lanes and ADC's that rush BT like Draven. Why would I want to pick Miss Fortune now when I can play hyper carry Jinx,Vayne . Grevious wounds applying, poke and cc Varus . AOE Damage that scales of AD Graves . Highly mobile teamfighting Sivir. I mean come on her buffs aren't actually going to change anything about her viability, and maybe in fact make her less viable now.

I know Riot wants to remove grievious wounds but they should have made MF a unique adc with something that sets her apart from the rest. Every adc has a niche strength except her.

Minrog1 votes

If you want a duelist, you're going to take Vayne and if you want tower killing you'll take Tristana . Even Urgot has an actual role for when your team is stacking tanky against assassins and you want to be able to swap/delete the main carry on the other team.

It seems like MissFortune is for a team that wants a carry that will eat all the skillshots in a team fight. item 3083 ADTank.

Kotex4 votes

Do you think she could be the next pro scene trend like ashe and graves before?

Finkypop3 votes

{quoted}

Do you think she could be the next pro scene trend like ashe and graves before?

I don't know if she would be played in competitive, I mean last season she was starting to see play specifically in Korea for a short time before itemization changed to IE rush - but I do know that she is better than she was before, most definitely. 8)

ShadowParker4 votes

It is a nerf though, in reality.

Although her impure shots is definitely a lot better, I feel like the grievous wounds made her unique compared to the other adc's currently out there. She's much more, generic now.

The grievous wounds as well helped her duel significantly.

Retillin6 votes

This^. The problem is, Riot wishes to get rid of grievous wounds so that they can better balance spell vamp/life steal. However, the GW was a major unique skill/ability for MF. It was one of the only reasons to pick her vs other adcs. And remember, Riot doesn't want all mages to be the same. Or all adcs to be the same. So people got upset about her losing her GW "identity".

Saianna4 votes

"Hey guys, I've writtin only good things about Mf rework, so she must be better than she used to be"

3 seconds of her AS boost. Once you activate it you'll waste 1 second for animation to kick in, then by just moving you might lose 1 more attack animation. Which means that in most cases you'll be able to use whole 2 seconds of her AS boost.

Passive is as bad as it was

Her Q might be better than before, but it also depends on mana cost. If it's on the same/higher mana cost then it's still lame

Make it rain should scale better. Even feed AP Mf ca't do much with this thing.

And her ultimate.. It's great tool, but if damage is the same/similar as before then it's still bad.

Finkypop2 votes

{quoted}

3 seconds of her AS boost. Once you activate it you'll waste 1 second for animation to kick in, then by just moving you might lose 1 more attack animation. Which means that in most cases you'll be able to use whole 2 seconds of her AS boost.

Passive is as bad as it was

Her Q might be better than before, but it also depends on mana cost. If it's on the same/higher mana cost then it's still lame

Make it rain should scale better. Even feed AP Mf ca't do much with this thing.

And her ultimate.. It's great tool, but if damage is the same/similar as before then it's still bad.

Lol, what...? Her AS boosts lasts for six seconds. Her passive is not as bad as it was, her passive is much much better and ten times easier to keep up.

Her Q is the same, just with an added mechanic that makes it do more damage - so its better.

AP MF's E does a lot of damage, the changes to E were a buff if anything because it takes less time for the damage to apply - meaning the enemies can't avoid the damage as easily. Logic, please...

Saianna2 votes

Mhm Yeah

Don't come crying and defending failed rework when her winrate or w/e gonna drop like a stone.

Finkypop3 votes

{quoted}

Mhm Yeah

Don't come crying and defending failed rework when her winrate or w/e gonna drop like a stone.

Oh we'll see about that, honey.

I'm sure losing grievous wounds will make her win rate drop, because grievous wounds was the sole purpose of picking her and her losing one small part of her kit outshines all of the strengths added on to the rest of it, lol!

AyRe CoNteMpT3 votes

fuck that GW damage if all these buffs come through the way they are. she will be pretty strong but i honestly have to say the buff i like the most is the one that she doesnt lose her passive through shields anymore. fucking genius.

Sammystorm3 votes

Lets be honest guys the biggest reason MF was picked was not for her grevious wounds but for her ability to bully anyone in lane. Not once have I seen someone pick MF to specifically try and counter healing. If you did pick her too try to counter healing it was situational at best because of the rather short duration on her w. It was also hard to time w with a heal from Soraka or summoner heal. So basically that leaves like mundo and swain who have over time heals.

Stellafreyja2 votes

The change also said that her passive scales up, what is the max movement speed boost she get's now? Also, is it better to rush Bloodthirster first or still rush the Infinity Edge?

Finkypop2 votes

[{quoted}](name=Ace of Eden,realm=NA,application-id=3ErqAdtq,discussion-id=9hg8LAs7,comment-id=0002,timestamp=2015-07-08T19:15:56.323+0000)

The change also said that her passive scales up, what is the max movement speed boost she get's now? Also, is it better to rush Bloodthirster first or still rush the Infinity Edge?

I read that also but never saw any scaling with the passive at any level, I'm guessing it will be put in during an upcoming PBE update?

Stiv12342 votes

Where does it say her passive doesnt break with shields anymore? I could only find the one with periodic AoE damage.

Marthian2 votes

At least from the announcement page:

[New] Strut now has increased scaling based on level, and only falls off when Miss Fortune takes direct, non-periodic damage. Direct meaning the damage hits her HP, not a shield.

The Loveless2 votes

Ok but her w only lasts a few shots. It's like Jayce's hyper charge. Post full context.

Audiomancy2 votes

"Impure Shots (W) Cooldown now 12 seconds at all ranks down from 16 Impure Shots (W) AS buff increased to 50/55/60/65/70% up from 20/30//40/45/50

Does that even matter? It lasts for 3 auto attacks. Not seconds - auto attacks

Finkypop1 votes

{quoted}

Impure Shots (W) AS buff increased to 50/55/60/65/70% up from 20/30//40/45/50

Does that even matter? It lasts for 3 auto attacks. Not seconds - auto attacks

Do people that complain about champions even know what the actual champion does...?

Where have you heard that her W lasts for three auto attacks? It is an active that gives increased attack speed for six seconds... that is not three auto attacks.

Khell DarkWolf1 votes

it was on PBE, they just recently reverted the changes to have it set to give attack speed for 6 seconds instead of it be treated as a Jayce steroid (aka the 3 hits then whiff)

Finkypop1 votes

[{quoted}](name=Khell DarkWolf,realm=NA,application-id=3ErqAdtq,discussion-id=9hg8LAs7,comment-id=000b00000000,timestamp=2015-07-09T17:10:25.529+0000)

it was on PBE, they just recently reverted the changes to have it set to give attack speed for 6 seconds instead of it be treated as a Jayce steroid (aka the 3 hits then whiff)

That's weird, I played her on PBE all day yesterday and the day before and the W was always the same 6 seconds so I was confused. xD

IcyPepper1 votes

Oh god... these changes do tap her late-game a tad, but she becomes much more of a lane bully early game.

I can see myself rushing BT first, then Shiv, then IE. If my support buys ardent censor or something, I could even grab PD instead of Shiv and then go for Cleaver for the cdr.

straight4free1 votes

I'm just trying to figure out if this is a nerf or a buff to Mage Fortune. It's a weird buff/nerf for her too because her E was a really great zoning tool with good damage and slow, but now it might be able to chunk much faster.

5G8Nri0B545 votes

{quoted}

I'm just trying to figure out if this is a nerf or a buff to Mage Fortune. It's a weird buff/nerf for her too because her** E was a zoning tool with a slow**, but now it might be able to chunk much faster.

Fixed that for ya.

straight4free2 votes

{quoted}

Fixed that for ya.

On Mage Fortune her E was devastating. AP Miss Fortune, that is.

5G8Nri0B541 votes

It's a questionable off-build at most. Your E is literally the only ability that you are building AP to do magic damage with.

The rest of her abilities has her doing more physical damage with AP.

Tripsauce1 votes

It's a nerf to Mage Fortune who they have been nerfing out of what small viability she had consistently.

Paress1 votes

Her E isn't a buff, it was mostly used to slow ennemies but now at max rank it has -5% slow than before and the duration is 1 second less ...

Finkypop1 votes

{quoted}

Her E isn't a buff, it was mostly used to slow ennemies but now at max rank it has -5% slow than before and the duration is 1 second less ...

Her E IS a buff... the slow is better at every rank, the only trade off is that it is 5% weaker at max rank... like, okay? These changes push her early game through the roof even harder than it was before.

The Fusionist1 votes

im just a little upset with the amount of ap scaling. otherwise its great

Shiiiro1 votes

I want Make it Rain to stack Impure Shots riot pls.

More from Gameplay

More by Finkypop