Support Item Quests
As a player who often fills in the role of support or picks supportive champions, I really love the idea of items that reward a player based on completing a certain activity.
However, the current iteration (having to wait until an amount of gold has been generated by the item) seems lackluster in its delivery of that idea. Why should I have to wait an arbitrary amount of time to start tackling my item's "quest"? I suggest making these item quests focus more on active goals. For example:
's quest is completed by using the item's passive to execute a certain number of minions. This way, we aren't required to wait before we can reap the reward for our item quest. (Currently,
is the only item that involves waiting purely for a certain amount of time to receive its full benefit.)
What do other people think about this?