Guinsoo's Rageblade is *too* OVERPOWERED!

Toxic Hoe··3 votes·2,810 views

What I really think about this item? I think it's really Op and should be hella nerfed cause reasons.

  1. Makes Champions OP ( Jax , Tryndamere , Ezreal , Teemo [THE DEVIL HIMSELF].)
  2. Takes the fun out of the game I just came back recently from an incident with my computer. I was super hype to play league all over again but then (Guinsoo's Rageblade) happens. The item is just to much I really think Riot needs to nerf this item. If i'm offending you by this post please just leave there's no point in commenting.

8 Comments

Emperor Cynric1 votes

too*

Primaquarius1 votes

Its not really viable on Tryndo, and even less viable on ranged champions because of how long it takes to get the Passive

WoonStruck1 votes

{quoted}

Its not really viable on Tryndo, and even less viable on ranged champions because of how long it takes to get the Passive

It causes Tryn's Q and E to be way more powerful without sacrificing anything, really. It helps you snowball way more than rushing shiv or IE, considering total price. Afterwards, you buy your crit and become a real menace.

Primaquarius1 votes

I might test that in a bot match

FoolsPlay1 votes

don't worry about it.

right now, in the pre-season, rito is letting all of the O's and P's run wild.

would expect kench, rageblade, and mastery nerfs before season 6 starts.

JavelinJoe1 votes

Rageblade is broken in the fact that so many already snowballing prone champions, all the new champions and champion reworks, and many of the game mechanic changes caused it to become a great early game item. And its passive aoe damage at 8 stacks makes farming very hard for many champions especially melee vs ranged matchups. It does fall off for ranged champs more than it does (if at all) for melee and that is where the brokenness really starts to show. As a standalone item, rageblade is kinda shitty compared to other items, but once you have 2-3 more items with damage based (AD/AP) stats, rage becomes a major damage dealing passive since every basic after 8 stacs deals 20 + 15% of Bonus AD and 7.5% of bonus AP. And Melee champs gain double stacks.

Possible fixes could be:

  • reduce scaling
  • increase price or mae build path awkward
  • limit damage
  • increase stack count for rage
  • shorten rage duration
ForgotToShoot1 votes

Lol I remember when rushing rage blade was a punishable offense. Like a month ago.

Mathbalnase1 votes

Makes [Teemo] OP? 51.85% win rate on champion.gg, with a 2.17% play rate and 150 playerbase average games played

This is what qualifies as 'OP' these days?

I mean, especially when his 'highest win % core build' doesn't even include the item you're bitching about...

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