An observation about Pyke's Ult

Lv 9 Pidgey··12 votes·9,025 views

I have noticed that Pyke's ultimate animation does not move his in game hitbox, but moves the visual center of mass way too much for something that does not change his actually in game position.

For instance: https://i.ytimg.com/vi/JSavjiaEWcQ/maxresdefault.jpg

This animation would be alright if it didn't move the mass of his body that determines where people aim skill shots. It moves him more than Yasuo's E which actually DOES move his in game hitbox. This is just something small and I realize not many people have this problem with the animation, but I thought I would share my thoughts because Riot respects feedback and strives for continuity in gameplay. Thanks for reading! :)

6 Comments

Wert the Wacky2 votes

His ult takes like half a second. I feel like there’s more pressing issues than a perfectly balanced champ not being lined up with his hit box for half a second.

Fix Windwall FFS1 votes

He wasnt complaining. He was just pointing out something that he noticed.

Ifneth1 votes

Good catch. Riot should fix this.

Myren Quiddle1 votes

Sorry, my bad, but I really don't follow what you mean ':)

crippler385 votes

Pyke's model moves but his hitbox doesn't, this makes the ability visually confusing.

If people try to hit Pyke where his model is, they will miss while he is ulting.

Myren Quiddle1 votes

{quoted}

Pyke's model moves but his hitbox doesn't, this makes the ability visually confusing.

If people try to hit Pyke where his model is, they will miss while he is ulting.

In my head he just moves 'cause he'll land at the hitbox' position

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