Orianna changes
So ever sense i had tried out Orianna for the first time i have always liked playing her. Her simple kit makes it easy to understand how to play her but its not so simple compared to other mages. (zoning with the ball and comboing your ult with your teammates. However i have always.....ALWAYS hated the range on her Q and mostly how it cripples her form ever having a safe spot to use her abilites unlike most under mages. As a "Supposed" mid lane mage or poke lane support she can't exactly lane safely or zone the enemy for her ADC to farm with the the range her Q has which is as far as her right click range forcing her to always be in danger of hooks, chains and other harassments when trying to poke or zone unlike most other who would have an easy way to zone one way or the other (I.E Maz silences and follows with Voidling spawn or Malefic Visions, Karthus can have Defile active to make enemies second geuss to go after him if he drops his wall of pain slowing them for him to be safe and ryze can root first before throwing his combos out giving him a safe start for his abilities and his passive to kick in for an escape if need be) but Orianna just has her shield and her dinky slow even at later levels. Now you could give the argument you could just stay behind the minions and avoid the poke but unlike most mages that have some kind of "safetly spell" to save them from harms way if someone gets close to them as mentioned above or puts the push on them (aside form buying Zhonya's) Orianna can not save herself easily without team-help or the use flash/zhonya. Not to mention after you throw your Q you still have to be in its range for it stay there to Quote "zone" the enemy laner and you can't even stay that far from it. I would suggest a few changes with her Q to make her laning life as well as possible support live easy. Have it so the ball does not return to orianna but has to return manually Via Q or E. However make the arrow distence mean something instend now where the ball will activate its abilitys or not. If you are in blue range it will activate the abilities like normal. If you are in yellow range abilities damage will be reduced by half. And if you are in red range the abilities will not work making it as if the ball is "deactivated" when too far from orianna. The same can be do for the vision the ball gives. If it is in blue range it will show full vision in bushes. If it is in yellow range it will show vision of the spot it is in. And if it is in red range it will not give vision at all (but you can still see where it is). Feel free to share you thoughts on this idea to agree or disagree or suggest your own idea on the matter.