So... Miss Fortune

Album Orna·8/8/2015, 9:13:49 PM·3 votes·777 views

I know that MF is not in some horrible state that needs an immediate rework, but she is not in a great one at all. I feel as though adcs get these amazing buffs that feel well and make them smooth and give them identity but MF update did none of that. Her visuals are so much better and make her feel smoother but gameplay wise she is still awkward af. All I was really looking forward to was QOL Life buffs, passive changes, w clarity and e changes.

  • We got an E change that made it more effective, it's still a mana drain but I guess its a worth trade for an aoe slow. Would be cool if it interated with Impure Shots but that would maybe make her too strong without tuning.

  • Passive got some nice buffs that made it not fall of to everything, but my gripe is that scaling tooltip that stayed on it throughout PBE yet was never introduced. I posted about it on reddit (My mistake) and it wasn't noticed until someone else posted something similar later I didn't see any response on it at the time so I guess it was just ignored. Overall passive was buffed which is nice.

  • W. This one is my biggest problem with MF.. So let's start with the obvious. How are you going to remove grievous wounds then replace it with a move speed bonus that has no range of immunity. I feel like this is one of those instances of MF awkwardness. So you activate W for your passive md and now your att speed buff is going off too. You've now used your steroid to run away. You use it for att speed in a duel you just activated your passive ms and now since you're fighting it's gone and you've wasted you're repositioning and chasing tool so that you can get the enemy low enough to actually have to chase. There are instances where using your steroid and ms buff at the same time is nice but a lot of times it feels like you're wasting one buff so you can access the other.

  • W(pt.2). Why is there no indicator at all about Impure shots? It could be little floating bullets or even an incremental thing that only shows up every two stacks. Riot is all about promoting clarity and this is definitely a clarity issue. I know so many people that are confused when I bring it up or just plain surprised that's an actual thing. Impure shots is so much of her kit's hidden power (which Riot doesn't like supposedly) so I don't know why it's so underwhelming and unnoticeable. Damage wise and Visual wise. I get that if you somehow manage to get off your ult on a team you'll now be banking on them stacks but that's a very big if.

  • Q. To be honest the only thing awkward here is the bounce range. It is pretty bs now. I get that to some people it was really bendy but now it's just impossible to hit, ever. It's such a confusing thing to land that has had its priority changed so many times that while i'm sure it's "random unless impure shots are on something" i've seen that thing neglect people right behind. Mayeb it's just when the bounce decides it's target that is confusing?

  • R. Meh, it's still pretty situational yet crazy important part of your kit that now does a little more damage if you were fighting prior. I think it's my favorite ult in the game but it's frustrating to not even use it that often, because of glaring weaknesses.

To conclude I was wondering if any rioters could let me know if there are any changes in the pipeline for MF. I feel she is a stable yet underwhelming adc who needs some help.

TLDR; MF still has most of her problems, I wanted to know if anybody at HQ cares.

3 Comments

Leu078/8/2015, 10:09:59 PM1 votes

I think the rework was an overall a nerf to her with the removal of the Grivious Wounds, I have been really trying to use her but I just feel her soooo lackluster. She is definitely not a Carry at all! just not at the level of Jinx, Ashe and Kog'maw (just to mention a few others inmobile adcs). She is in my humble opinion, in a really really really pocket niche pick, veeery situational, and yet, you could just pick Jinx. I really thin she needs a buff... This is my opinion of what they should be:

W: give an indicator to the impure shot stacks, also, make it that the first 2 seconds of activated, the passive can not be disabled by damage.

Passive: Give it the Garen treatment! At level 11 minions will not wear off strut.

E: It's a really nice tool actually, but why does it have a Cast time? it makes it awkward and sometimes it can get you killed. Jinx does not have a freaking cast time on her chompers, and come on Chompers>make it rain.

Q: it's K, should fix some priority in there...

R: The damage is really lackluster, it's a channel as well, compare it to other aoe damage ults like Rumble's and Nunu's. Mf is really the shittiest aoe damage ult in the game.