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Ideas on Nasus

Made in the Rift··1 votes·633 views

[tl;dr] I have 10% CDR on Runes and go: Ruby +2pots > Kindlegem /Sheen > Sheen/Kindlegem > Stinger > 1st Tanky Item > 2nd Tanky Item > Tri-Force > etc... What you guys think?

item 1028 + item 2003 + item 2003 ---> item 3067 or item 3057 ---> item 3067 or item 3057 ---> item 3065 ---> item 3143 ---> item 3078 ---> etc...

OK, so I see a lot of different ideas on Susan Nasus , and how should I build when playing him... So Im going to say my usual build and if anyone can see any problem with it, let me know :D

Runes: 9 x AD marks 9 x Armor Seals 9 x CDR Glyphs 1 x CDR Quint 2 x AD Quint

I always start with Ruby Cristal and 2 pots... If I need to back early... I get a Kindlegem(+10% CDR), or if I have the gold.... I buy a Sheen... As soon as I have the Kindlegem and the Sheen, I get the Stinger... After that, I dont finish my tri-force, but start building tank, when I get tanky enough... I finish the Tri-force

6 Comments

EndlessSorcerer1 votes

If you tend to splitpush, I'd probably recommend taking Deadman's Plate instead of Randuin's Omen. The movement speed is rather useful for roaming or escaping ganks.

I'd recommend taking Iceborn Gauntlet rather than Trinity Force for early durability. Alternatively, sit on Sheen until you have two defensive items completed.

It has been quite a while since I've played him (and I haven't used him since the rework), but I've been considering trying a build along the following lines: item 3111 item 3025 item 3065 item 3742 item 3153 item 3026

Ravenous Howls2 votes

item 3153 is a pretty bad item on him as he will usually lack the mobility to always use it's active and %Hp effect. Nasus is currently sitting at a 45% win rate so the change neither helped or set him back from his previous iteration aside from the fact he was sitting on a 51% win rate for about a month.

Core items should still be item 3024 item 3067 item 3057. Finishing them into item 3060 item 3065 and item 3078 or item 3025. Leaning to TF as there is so much dmg in the game and Nasus really needs it. Banner of command is great as it gives a ton of mana and resistance with SV. Plus the active is useful in a siege. I've opted to forgo lethality for now in marks and take scaling AD for better last hitting and 0/12/18 for the biscuits sustain and asst/kill sustain from dangerous game. From there building HP items will be what ever you need. Randuins, Deadman's, Steraks or Banshee's.

EndlessSorcerer2 votes

Oh, I'm aware that Blade of the Ruined King isn't optimal on Nasus. I used to play Nasus quite a bit (and he's gotten me to Platinum twice), so I don't have any issues with his core build. Honestly, I was just considering it as a situational 5th or 6th item for certain match-ups.

It has just been an idea I've been considering for a splitpush-oriented play-style against other tank bruisers. It wasn't a great idea before his ultimate was altered to provide resistances but might be worth trying (situationally) for better sustained damage.

Since they changed Lethality to 60% at level one, I'd probably go back to using it (with Lifesteal Quints for sustain). Lethality + E's Armor Reduction + Sheen + Q lets you chunk people down rather quickly in the mid-game.

Ravenous Howls1 votes

{quoted}

Oh, I'm aware that Blade of the Ruined King isn't optimal on Nasus. I used to play Nasus quite a bit (and he's gotten me to Platinum twice), so I don't have any issues with his core build. Honestly, I was just considering it as a situational 5th or 6th item for certain match-ups.

It has just been an idea I've been considering for a splitpush-oriented play-style against other tank bruisers. It wasn't a great idea before his ultimate was altered to provide resistances but might be worth trying (situationally) for better sustained damage.

Since they changed Lethality to 60% at level one, I'd probably go back to using it (with Lifesteal Quints for sustain). Lethality + E's Armor Reduction + Sheen + Q lets you chunk people down rather quickly in the mid-game.

I could see it as a way to deal with an HP stack top like Singed or Maokai for sure. But wouldn't Mortal Reminder be better potentially? Just seems better in terms of destroying targets who may have high amount of armor in the long run.

The only reason I was thinking of running AD Marks is b/c of how much CS Nasus can be potentially denied, to make it easier not to miss some minions you time just slightly too early. I do think Lethality is the best though so maybe I will change back again who knows. Whenever I have bad games I tend to have rune page crisis with Nasus. LOL!

Incidentally which keystone do you prefer and why? I am only G3 but feel like Grasp is the overall best choice outside of warlords but then you lose the tenacity which is hard to go without on Nasus...

EndlessSorcerer1 votes

Generally, I would use Grasp of the Undying or Stormraider's Surge depending on the match-up.

Denims Wrath6661 votes

item 3301 item 2009 , item 3096 or sheen or kindle gem (depends on your gold)((if you have sheen before 9 you're almost set to free stack)), item 3069 item 3078 item 3512 item 3800 item 3153 item 1001 (usually mercs for me)

this build isn't situational, its a strong lategame that can only be countered by your own misplays. learn the talisman, and the rg, and remember you gotta tri.

i run scaling cd (10% total) with ms, defenses, and attack speed. masteries are storm raiders, and scaling % damage

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