Wukong has an identity crisis
Hi all,
I have around 1000 Wukong games under my belt, and am currently floating around low diamond. With the new changes to jungle along with his nerf in Season 4, Wukong is now borderline unplayable at high ELO in either the jungle or top lane. At top, he gets decimated by most champs due to his lower base health and sub-par damage, and in jungle (where I main him) It is a huge challenge to maintain level with the rest of the team and gank due to the removal of 3 health pots at start and his overall squishyness. I have three proposed changes, and am curious to hear feedback.
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Make his base stats (namely health) closer to Warwick. Currently, Wu starts out with 578 health and scales at +85 per level. Warwick starts out at 592, and scales at +98 per level.
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On W, remove the damage dealt by the clone and instead add a +10% movement speed bonus when W is activated.
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The nerf of his Q was a big blow to Wu, but instead of increasing damage, how about increasing the range bonus of crushing blow to 175? (Making the total range 350)