Gameplay: Except it is not. Riot Attention: Please stop Reworking Champions

Exilist··2 votes·653 views

This is a concept (refer to Webster's Dictionary of a Concept) that was deleted from the concepts sectioned recommended to be placed here.

As you wish, posted as follows:

I post this as a huge fan of the revolution of gaming that Riot has created. The community of League of Legends is unique and sacred. In the event that this opinion has gone unspoken, I will share it. If it is redundant, I apologize, but there is far too much gaming to be done to peruse the forums for those that agree with the next request.

Please stop reworking our favorite champions. That being said, I feel the need to state that a great many of us understand the need to balance the champions according to new developments. I greatly appreciate your attentiveness to a common issue with so many games on the market. You strive to constantly keep this game balanced and competitive. Which is totally awesome btw. However, you are constantly robbing us of our hard earned enjoyment.

Champion selection is clearly a complex situation that you are well versed in and give a great deal of attention to, respectively. I would like to point out that our personal commitment to each champion plays a major role during champion selection. I ask that you pay a little more attention to that aspect of your game. We, as gamers, do develop a personal connection to the champions that we tend to select. While at the riot office it may seem that certain champions are over played; and others respectively underplayed, I ask you to consider that the underplayed champions may still have the same affect on your audience as the most played.

I feel that each champion has a personality (play style if rendered down to the core) that chimes with a personality of the gamer. When you rework a champion because you want to see more mainstream selection (if you will), you actually destroy an amazing connection to a portion of your audience that doesn't get as much of a chance to express themselves as the mainstream.

I would really appreciate, as a fan, if you would consider tuning the balance of champions over the complete destruction of the amazing idols you have given us. I will cite the rework of Yorick here, as it is the most recent. The complete overhaul of Yorick has made and amazing champion (that with a smidge of creativity could have resulted in a sincere and righteous addition to the League storyline). Unfortunately, the effect has be the desecration of an idol the likes of which just simply does not exist in gaming. The original Yorick will forever go down as a hero, completely unique and horrifically disfigured into this monster that has been "gifted" to all of those that spent a great deal of time (and in some cases, money) in a grand gesture of learning and enjoying a rarely played wonder.

I personally feel that Riot's understanding of creativity has been somewhat limited since the removal of dodge years ago (take this with the context that I completely enjoyed the rarely used Udyr for his niche role in the dodge enterprise). Honestly, it is shocking to see the misuse of creativity when comparing the evolution of the champions to the evolution of the game. It seems that existing champions should not need a content/playstyle rejuvenation for the game to be a hit. You really do make awesome new champions and have them balanced in short order. So why ruin the gold oldies, instead of adjusting their fitment into the new image of league?

In conclusion, the game has evolved into an unprecedented phenomena with a history that will forever fade into obscurity because of the unwillingness to preserve the sacred champions we have come to love. Please forego your personal dreams of what a champion is in today's League of Legends. Let them be the idols we have come to love (if possible, give our lost favorites back to use in a "retro" mode--balanced for the new patches of course(let's see how talented you all at Riot are)--so that we can hold on to this awesome history. We won't begrudge you the introduction of all of the skills and play styles in the forms of new champions (I promise on behalf of all gamers). I have nearly been robbed of my faith of League. I beseech you, do not allow this to happen.

--Exilist

-P.S. The above Concept being: creat new champs with your awesome ideas and leave the original champions (some of which may be obscure and underplayed) alone (alone meaning balanced respective to the patch in all skills, damage, and immunes) so that those of us that greatly enjoy these champions can continue to enjoy them-- many thanks, Exilist

15 Comments

TyrekGoldenspear4 votes

I dont know about you, but I love reworked Taric and Yorick.

Exilist1 votes

I don't doubt that people will like the reworks, I'm just noting that they could definitely be separate champions. Which would be an inspiring front all for their own.

Gary B Enkelis1 votes

But then we'd have a ton of old champions in need of reworks?

TyrekGoldenspear3 votes

We would also have a bunch of champs with similar kits.

Exilist1 votes

I doubt that the item options would be the same if more creativity were focused on preserving original champions. And they would definitely have different skill progression, which has a lot of emphasis on build. So, in short... No?

BeatzBoyFTW1 votes

I don't see the point of having a separate champion of old Yorick where he would be of no impact forever with two ghost buttons which doesn't do much in teamfights.

Astôlfo3 votes

The point of reworks is to keep them up-to-date, balanced, relevant, etc. It just doesn't work out too well in actual practice, but the concept behind it is fine, and is still far better than just leaving them alone.

Exilist1 votes

I completely agree on the "better than leaving them alone" part. Champions need constant adjustment to keep the game balanced, it is a shame to ruin such an awesome system in the sake of "innovation" that sounds like sad rhetoric as an excuse in failing to be as creative as they seek to present themselves. The thing is that Riot is incredibly creative, it is just act sometimes the creativity is not complete ( the reworking of Yorick for example). This idea could have and should have been a complete addition to league in gameplay, storyline, and character. Unfortunately it fell short and became an easy fix that spits on the money and time commited by the people that have given riot the necessary support to become the powerhouse that they currently are. I suppose this is currently a case of awareness.

zecastar2 votes

I like the idea of champion reworks but only when really necessary and while preserving core gameplay patterns. For example, reworking Kog and killing AP Kog's poke pattern and viability in the process is NOT ok. Also, a champion doesn't need to be reworked just because core gameplay is simple. I love both Singed and Mundo just as they are.

Exilist1 votes

Echoing (NA) 21 minutes ago Not a concept or a creation and in fact is opposing innovation.

This post is the cancer that is killing C&C. Complain in Gameplay or Miscellaneous.

I disagree that this is cancer, interesting "concept" though.

LostFr0st1 votes

I respectfully disagree. I think it's worse to have your champ constantly left in an awkward power spot due to game-health issues if they get strong in a certain meta, then nerfed and when the meta shifts never compensated for it because they are 'still an ok pick for diehard fans to play.'

Exilist1 votes

Incidentally this is where the "balance" aspect of Riot's strategy comes in. Patches change gameplay and they do such an impressive job on balancing brand new champions, why stop there? Can we not balance those champs that have existed since the inception of League of legends to keep them viable in damage, health, and item builds, without completely turning them into different characters like they have been infected by Venom?

Gary B Enkelis1 votes

Times are different from when League of Legends was new. Riot has learned lessons and added content, and some old things may not be bandaided with a simple number change. I dunno. I believe they try to keep champion themes when reworking kits but I dunno.

I kinda get where you're coming from, maybe. I miss the old Star Wars trilogy.

LostFr0st1 votes

The older champ forms were balanced around the state of the game back then.

Different meta/competition in the champ pool/mana pots/items/old baron buff/old tower strength/bush width and physical map changes/Jungle changes/starting item changes/ward changes etc.

A perfect example is resource availability.
Galio and WW in their current forms are pretty good examples of this. They have one spell (which they super rely on, their Q) which makes them go oom in like 5 casts. The champs they need to compete with can spam Q/or equivalent spell for the same effect to varying degrees for far less cost. The other champs also have options other than Q, so Galio and WW pick 'value' is default lower. (Mind you, Galio is still very dangerous in a vet's hands though due to ult...)

JRobin311 votes

"You can't make an omelet without breaking a few eggs."

You aren't wrong. RIOT has messed up a bunch of champions trying to rework them into something "better" and has comparably fewer successes to show for it. But I don't think this means RIOT should stop reworking champions. It's true that RIOT needs to recognize when a champion doesn't need to be reworked. Reverting the Kog'Maw changes was a step in the right direction. I'm not saying RIOT shouldn't try to rework Kog' Maw, but rather that RIOT took a step towards realizing that they pushed their design values too far.

Another thing to realize is that reworks are a way for RIOT to remove champions from the game. Whether RIOT acknowledges it or not the effect of a major rework is precisely this: the removal of a champion from the game. When the Taric rework came out there was a bunch of talk about his play style being similar... well it wasn't similar. When I asked the playtesters about their experience on the new Taric, they admitted that really it was different and took a while to get used to. This is the general theme with major reworks: an old champions dies and gets replaced with something else. RIOT wants to be able to say that a champion is essentially the same after a major rework, but it's just a failure to acknowledge that if the champion was essentially the same, then RIOT wouldn't have sought to do a major rework in the first place...

I think that an important question RIOT should be asking before they do a major rework is:

Are we okay with removing this champions from the game? if "YES", then go ahead and do a major rework if "NO", then don't do a major rework on that champion. Tweak or make minor reworks, but don't do major reworks on champions that you wouldn't be okay with removing from the game.

RIOT's major successes have been with champions that RIOT probably would've been okay with removing from the game: Urgot, Sion, and Poppy are examples. Major failures are with champions that they really wouldn't have wanted to remove from the game: Kog'Maw and Ryze are examples.

It's a gamble whenever you rework a champion and there is a lot of mixed success (mostly failure) when RIOT does, but it doesn't mean RIOT should stop doing reworks. Instead, they should be learning when and to what extent reworks are really appropriate to do.

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