I think you went a little overboard with the inc. GP nervs
Hi, imo the upcomming GP nervs are a bit too harsh. I really enjoy playing GP. I played him when he was considert broken and when he was considert weak. Let me start with his Q:
- V5.21 You remove the Manarefound on CS, okay i get it it was kinda OP cause GP could farm safe with Q and still Poke any Melee out of lane.
- V6.4 You lowerd the Bonus Gold generated by CS'ing with Q. I thought that was the point of the Ability. Tho it was reverted patially in V7.21. And now his "Main Mechanic" E: Since the Rework back in v5.15 this Ability was Nervt 3 times in a Row. Some nervs where justified (5 Barrles were broken af), reducing the %ArmorPen from 60 to 40% was kinda to much, but nessasary to embracing Tank-Meta (again).
And yet we face anothe nerf to both of above said Abilities. My question is: why? Tho only buff GP receved since his Rework was a slight increase of his Passive-Basedamage.
The Q nerf is (imo) completlly unnessasary, if you have to do it at least bring back the Manarefound. The E nerf may be, but if you have to nerf/change the duration, pls Riot, make it more rewarding to land them. For example raise the Bonus Damage to Champions, not even by much, 20-30 Damage would be enought to make it feel better to hit them.
I dont want to sound like a crybaby, but i had to adress this things.