Can we have league have more individual plays?
I really wish as an old league player that their were more options to show individual skill. It really feels like the game has become so team oriented that you can show your skill, but only when you are with your team. An example is that up to season 4 you would see really strong 1v1 junglers who would focus on invading and trying to mess with the enemy jungler by stopping them from getting buffs and what not. Maybe even killing them from time to time, but then they added trinkets, which ruined the ability to get into the enemy jungle and invade early game, and they made it so that even if you succeeded junglers got extra exp if they fell behind. These kinds of mechanics dumb the game down in an individualistic perspective by making highs and lows of the game smaller. Now when you lose in jungle the only real thing you lose is gold. You don't lose any real impact on the game. Same way with top lane. The fact that losing top lane is so hard because of TP is so disheartening. It's why you don't see to many people "main" a champ anymore. Because every single game feels the same, so playing the same champ really increases this monotony. Why? Because they aren't fighting the next enemy anymore, but instead the next enemy team. While an enemy riven with red pot, or an udyr who started all armor and mana regen runes with cloth 5 are two very different things, the next team will probably have the exact same kind of qualities as the last. An adc, some magic damage bro in mid or top, a support etc. Do you see the difference? You aren't learning about a new matchup or trying out a new build that will help you out vs that singed. Instead you don't really care who you face because you know you can weather any storm if you play passive enough. Instead your gonna do the EXACT SAME JUNGLE ROUTE every single game because thats just the "best way", and the enemy can't stop your extremely predictable play. I know because a lee sin invaded and killed me at my red as sion, but I wasn't behind at all, and still played the exact same as if I was winning, or going even. I reacted to everything the same predictable way without even thinking about how fed the enemy team members were as individuals. We won that game even though the lee made that cool play, and we won just like it had never happened, or if it had happened twice.
Please make the game become more punishing if the enemy sticks there neck out. Because for every Udyr invade I did in season 3 that worked an equal amount failed, but it was really fun to try. For every Kayle top where I pwned a jax I was beat by one and I felt like I was getting better at a game. Now if you get a kill top they lose 2 cs and no xp. If you kill them at there second blue then you get 300 gold. They lose literally nothing but second blue.
Suggested changes: -No pity xp if you get behind in jungle or lane. -TP doesn't have a shorter cooldown if you TP to your turret, maybe a longer cooldown in general. -Maybe strengthen ignite slightly. -Remove some of the different warding mechanics. Being able to always have constant ward time up is just bleh. A lane should be punished some for buying and placing wards.
Notes on preseason 6. -Too ADC 4 me -Not enough itemization for ad assasins. -Ap itemization values are wonky as shit. Like, Nashors, abyssal, ROA, Lich bane, are way better than the others. -GET YO MASTERIES TOGETHER. BALANCE SWIFT AND HARD. maybe add in some more keystones for certain kinds of champions.