Minions

Neko Caitlyn··1 votes·508 views

Minions As the game scales past laning phase, some classes opt out of engaging with minions (hi, tanks and supports) while most others just steamroll through waves early on. We’re strengthening the differences between minion types in order to get a better picture of which champions are engaging with them and why they are doing so, creating more opportunities for other champions to interact with them as the game progresses. Melee Minions LIFE CHANGING Health growth over time increased by ~60% LESS DAMAGE Melee minions no longer gain attack damage as the game progresses Ranged Minions LIFE CHANGING Health growth over time decreased by ~60% MORE DAMAGE Ranged minions now gain ~100% attack damage as the game progresses

What exactly does it mean and what is the point?

2 Comments

Weathered1 votes

As the game goes on, melee minions have more health but do less damage. The opposite happens to caster minions. The main thing to learn from this is that dying to caster minions is a possibility if you are really low, and it may take a second aoe spell as a mage to clear the melee minions.

The most important minion change is that towers will only do 5% of a super minions health per shot. It takes 20 tower shots to take out a super minion.

BeeCuz1 votes

It means that the increases in health and damage as levels progress are being countered by percentages to make the level-progression a treadmill.

That effort is going to fail spectacularly. But fortunately for us, most of the damage will be on the other side of the firewall XD

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