You are Kled.
Everything in Summoner's Rift is yours.
Jokes aside. As a Kled main this would be a great benefit for him in jungle but this should only generate courage on the main big monster of each camp, Each point of courage should be the same as you get from attacking dragon/herald/baron.
Attacking the small monsters shouldn't count. There needs to be a weakness for kled jungle otherwise he'll be too easy to use against smart jungle mains and his allies who will catch on that they should deny him big monsters. But this will likely happen in 8/10 games since alot of people even enemy junglers always follow a certain path.
I've been playing alot of Kled games in normal draft and normal blinds and mostly been doing jungle. In the hands of a main you can get first blood by solo invading after red buff and never lose skaarl. He is very good at chasing enemy junglers early game and gains true sight on them.
Runes/Masteries
Press the attack, Triumph, Bloodline, Coup De Grace.
Magical Footwear, Biscuit Delivery.
Reason I use these runes is to stay healthy in jungle, I can duel against anyone in the jungle, I save 300 gold by getting boots but even faster than regular boots, biscuits will give you even more regeneration since Kled doesn't have mana.
When I invade and start fights I mostly get ally mid or sometimes supports help me during the fight so if i Kill or assist in any kills I'll regain some hp and courage back anyway.
If your courage is high enough (75% to 95%) but you know the dragon or baron is warded and don't want to risk getting it stolen but you want your lizard back so you can continue farming for more gold. You can just attack that then dash away so you can get farm also later in the game losing some kled hp for courage to gain skaarl isn't that bad and when skaarl's hp is full, kled will regen his hp.
Item build is always adaptive.
Just don't buy hp scaling items like
or
as riot intentionally doesn't want kled to abuse this because of his high hp.
Ironicly this is okay for riot on, Cho'gath. XD.