Two buffs that would be nice on karthus

NotADotaSmurf··1 votes·997 views

+20 base damage on lay waste at all levels Wall of pain increasing ap ratio and base damage

Edit: It's weird wall of pain is called wall of pain but it does no damage and sucks until rank 3 for slowing.. and even then it still sucks

This way hitting Qs is even more important and missing wall and/or q = big damage loss

Karthus can shit on champions like riven and fizz and trynd, irelia, etc and then get shitted on easily later in the game if his team didn't end it early enough 1v1

7 Comments

Hotarµ2 votes

Karthus' wall is an amazing spell, it's an amazing way to blow a flash during ganks and it's super reliable in zoning and teamfights. I also don't really think Karthus needs buffs considering he's chilling at a 50-52%+ winrate right now.

NotADotaSmurf1 votes

Which website did u get his win rate at?

And honestly it does need buffs

Hotarµ1 votes

I usually get my stats from League of Graphs, I find it to be the most accurate.

According to that website (aswell as others like champion.gg and op.gg) Karthus has been at a 52% winrate across all ELOs with a fair pickrate of about 5% in both bot and mid.

Also, while his ultimate wall may be the weakest of his spells, it's a terrifying tool for ganking and zoning, as mentioned above. Just because it's not a damage spell doesn't mean it's weak.

NotADotaSmurf1 votes

Wall* u mean And no it's not as powerful as it used to be

Hotarµ1 votes

Woops, yeah, don't know why I typed ultimate there lol.

It's not as powerful early game but mid-late game it's stronger versus people who build MR. I'd actually like to see the change reverted and the wall get a small MR penetration buff but that's just my personal view. The current version of the wall has it's strengths as well

Tahminatrix 1 votes

Karthus actually outscales those champs but only in terms of group fight influence rather than dueling/splitting.

Ofcourse karthus does need a solid team in order to easily make use of his passive, otherwise nobody will force the enemy team to fight around your passive after you die. In worst case scenarios, the enemy team will pick you off then run away while your teammates sit there twiddling their thumbs while you nuke the enemy team down to 50% avg hp.

Baron Barian1 votes

For the Q's landing to be more important, it would have to have more damage and mana cost, since missing would be more punishable. An early buff that strong would just bee needlessly strong.

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