Overall Gameplay of League of Legends

UnseenKaze··27 votes·11,387 views

Im just curious to hear everyone's thoughts on the game play of league.

36 Comments

Tahminatrix 14 votes

Gameplay wise, I actually feel like the fights have been getting shorter and shorter ever since the end of season 7.

The difference is actually night and day for me, even the smallest amount of peel went a long way and the little victories of landing skillshots that don't oneshot mattered more.

WoonStruck6 votes

Try since season 4.

GigglesO1 votes

{quoted}

Try since season 4.

Try since season 1.

Śhunpo12 votes

Riot refuses to "fix" (tweak toxic elements of their kits) unhealthy champions such as Zoe Rengar Riven Yasuo Zed Pyke Irelia Akali Malphite.

Every game is a stomp.

Every death you have is a oneshot or borderline oneshot, or just an extreme example of being overkilled (I had a game as Aatrox today where I quite literally took 7k in just under 4 seconds; from 2 1/2 people).

My main champion is both busted and unfun Katarina , and goes against every design element Riot wanted her to stray from besides her general speed (which is still clunky due to the array of bugs due to the sheer amount of bugs she gets each patch cause of daggers' poor coding). She has far too much mobility, far too much damage and item 3146 gives her both CC and sustain while being a massive powerspike in terms of stats. (Please revert her).

The current rune system blows, as they are far too impactful, providing too much damage and/or sustain for no trade-off. Conqueror, Aftershock and Klepto are definitely the worst offenders in terms of keystones, meanwhile Time Warp Tonic, Taste of Blood+Ravenous Hunter, Triumph and Manaflow are the worst offenders in the minor runes category.

Matchmaking is just dysfunctional, that's all I have to say there.

The jungle is a headache to face, play with and play as, since the jungle is designed in way that is inherently anti-fun for everyone; being vertical jungle into spam ganks. This means that laners never get to breathe unless their own jungler is able to help them, usually resulting in a 2v2 which they HAVE to win otherwise the game is just over right then and there. Jungle camps just give far too little gold, take ages to respawn and aren't nearly hard enough to kill to emulate the challenge of "jungling" like in other games such as DOTA 2.

Bot lane ints or defines the game almost every single time. ADCs have little to no agency until they hit certain items (unless you're Draven Sivir Kaisa or Lucian ), except when they do they borderline 1v5. Supports deal too much damage (Soraka+Janna now being poke supports, sorry what?). Standard supports aren't incentivised at all, while Brand Velkoz Pyke have free reign down in the bot lane and deal a large portion of their team's damage. Yuumi<--- this apparently exists and Riot thought it was fair. Another problem cough Rakan 2.0 cough, justice for Rakan. Bot lane is munted.

tl;dr Riot is ignoring focal points in relation to game balance and design flaws and are not acting on them accordingly. Oh yeah, they also do not listen to the general community, so there's that as well.

LPelican 1 votes

{quoted}

Riot refuses to "fix" (tweak toxic elements of their kits) unhealthy champions such as Zoe Rengar Riven Yasuo Zed Pyke Irelia Akali Malphite.

Every game is a stomp.

Every death you have is a oneshot or borderline oneshot, or just an extreme example of being overkilled (I had a game as Aatrox today where I quite literally took 7k in just under 4 seconds; from 2 1/2 people).

so are you saying they are broken or unhealthy? all of them are annoying but not so much broken

Śhunpo3 votes

Both. With exception to Malphite who is just unhealthy due to his R.

WoonStruck11 votes

I'm curious why someone would downvote this thread.

Insecure about their obsession with Riot and League maybe?

tempname12321348 votes

clear issues on most champions that make them broken riot wont fucking touch some examples. rivens Q, rengars passive , Illaoi E, Darius passive and R, Garen R, And yasuo entire existance.

punishment system is broken and does not work how it should matchmaking system outside of ranked is a complete fucking joke the decision on who gets skins each year is a fucking joke

WoonStruck3 votes

You think Garen's R is broken?

Matchmaking system inside of ranked is a complete fucking joke too.

tempname12321345 votes

{quoted}

You think Garen's R is broken?

Matchmaking system inside of ranked is a complete fucking joke too.

a point and click ability that 1 shots you based of who has gottent the last 2 kills. yes very broken

Yets42401 votes

You are aware its one of the few damage ultimates in the game that mathematically CANNOT one shot anything, right?

LPelican 1 votes

im gonna disagree with yasuo, riven, garen, and darius. wtf.. is this why you only play normals and arams

R0ses R Red8 votes

Early game champions don't really fall off and it extends past the games being so short. It's now pretty difficult to just "scale up" past lane bullies, ranged or not, because the bullies now get plating gold in addition to the extra gold they already hold over your CS deficit. That plating gold then lets them hit and, consequentially, zone CS harder and inflate the CS deficit more. When people point at early game champions falling off, it often doesn't feel true. Even if you look at their winrate by game time, some only ever fall down to 50%/48%, which is pretty much even ground. Those specifically are the offenders. Many champions only ever dip a few points above and below that WR-line of 50%/48% while lacking the honor of ever having a point in the game where their WR is 55%+ or some absurd shit like that. To top it off, the data is already skewed by the fact that an early game champion only ever reaches the later stages of the game when they're not ahead or their team is inting.

Camping lanes and permaganking still isn't punishing enough for junglers for how hard it denies laners. If the jungler is near, you're essentially expected to not interact with your laner for more than a split second, which would be reasonable if not for the fact that junglers are near so often. Camps should be harder clear, give less xp, or something else because junglers currently have too much time and it allows them exert an absurd amount of pressure without losing much. I've only ever seen permaganking junglers lose due to the opposing jungler having more successful ganks, opposing lanes getting fed before the junglers could gank them, or because they managed to int while ganking. Rarely do they lose because the jungler himself had become a weak link due to a lack of farming. It could be that the solution is actually increasing the gold and xp that jungle camps give while making them harder to kill. This could give rise to power farmers that are generally stronger than their ganking counterparts, just make the gankers stronger, or maybe do both, who knows.

CDR is too accessible for bruisers. The purpose of the class is for them to do DPS, but their cooldowns are now to the point where they can burst you down with rotations(Riven and Jax for reference). It's pretty clear that Riot doesn't have an issue with this given that they released SoS, but it's still an issue imo. Bruisers are little different than tanky assassins once they reach you now. Beyond that, it has increased their safety & chase potential. Odds are the tool they used to reach you will be off CD a handful of seconds after getting atop of you and they can then hop, jump, dash, or walk(with the aid of CC like Irelias stun or Olaf's axes) to safety or continue pursuing you if you somehow managed to get away.

That aside, I think I enjoy the game more in part to these same complaints I listed. On this board, people often say the game is coin-flippy but I feel like they fail to realize just how much power has been added to solo potential with tur plating and the ability keep pumping out rotations. Minions move fast so you can end quicker while you still hold a lead, and you yourself can get bigger leads than ever.

preternatural6 votes

I love the gameplay of league, what I actually hate are the people who don't educate themselves on the game but that would be off topic.

gameplay is tempo varried, loose and precise at the same time, slow and fast at the same time, very considered you can't just press buttons to press buttons, but at the same time you can just press buttons to press buttons and it's fascinating to me rito have accomplished that in a game. currently frustration in the gameplay stems from the jungle and its execution for this season, but that's maybe 10% of the game at best so the other 90% is either pretty good or just in need of some tweaks. we can add another 10% because tank itemisation or tank balance in general and the state of them isn't good, even for the S tiers like sejuani.

so maybe 20% of the gameplay is out of whack but the rest feels hyper fluid and considered, good game rito.

John Westlin4 votes

{quoted}

I love the gameplay of league, what I actually hate are the people who don't educate themselves on the game but that would be off topic.

gameplay is tempo varried, loose and precise at the same time, slow and fast at the same time, very considered you can't just press buttons to press buttons, but at the same time you can just press buttons to press buttons and it's fascinating to me rito have accomplished that in a game. currently frustration in the gameplay stems from the jungle and its execution for this season, but that's maybe 10% of the game at best so the other 90% is either pretty good or just in need of some tweaks. we can add another 10% because tank itemisation or tank balance in general and the state of them isn't good, even for the S tiers like sejuani.

so maybe 20% of the gameplay is out of whack but the rest feels hyper fluid and considered, good game rito.

Game sucks and Riot fucked up with lethality and conqueror. Tank is a joke. People are quitting. Period.

Bob the Toastr6 votes

Primary issue is rampant CDR. Don't have to play around windows of power when everyone has their skills up all the time. Results in too much CC lockdown and burst because all the CC abilities are on such short CD's now (great example is Nasus W, I think it has like 0.5 sec down time with 45% CDR).

Vision is hamstrung as well now, with removal of tracker's knife and control ward limitations. Lanes often depend too much on better jungler and being able to see them coming.

New runes limit variety and add far too much damage to the game. Old runes may have been too expensive but this is not the answer.

It's good that outer turrets are more durable thanks to plates, but the plates give far too much gold and turrets still do trash damage lategame. Even at 20 mins you can easily tank 20 turret shots with a cho'gath, or 5-10 with your average bruiser. 45 mins in turrets might as well be minions.

Also another issue is the trash matchmaking. If silver and plat can't queue together in ranked don't match them against each other in ranked.

Finally, Rito doesn't care about the community. They literally never respond to Gameplay posts on the Boards, or really anything but Story, Art, and Sound posts. They won't put in RGMs, they won't bring back Nexus Blitz, they added a trash mobile game with a trash mobile monetization scheme, they won't give us bans in ARAM, and their game is full of known bugs, but if it's a lesser played champion or the client they're never addressed.

Wizard Blaze4 votes

Terrible. only good playing it with friends. going to solo queue? nope.

Chaosedge4 votes

This game is just... cancer to play. Never have I ever seen the game in such a horrid state. I will flat out refuse to play Normals in Summoner's Rift, because even if you win, you don't feel good. Here's why.

Busted Champions. Aatrox Yuumi Sylas Riven Mordekaiser Leblanc Neeko Kaisa Irelia Akali Pyke Qiyana Illaoi Tryndamere Veigar TahmKench

These champions here make the game COMPLETELY unfun to play. The AMOUNT of burst, CC, and snow balling is HORRENDOUS. People complain that people want to FF@15 all the time? This is why! If you fall behind at all, you will NEVER come back. Towers won't protect you. Shields will not protect you. Team will not protect you. Theres no reason to play out a game because by the 5 to 10 minute mark, a team is so far ahead in terms of gold, vision and items that they can just look at you and you will die.

Towers are Pretty Much made of Paper. Towers, a central objective to the game, the one thing that's supposed to protect you in lane does FUCK ALL in terms of it's job. The enemy will more than liekly tower dive you, burst you, CC you, and walk out with at least 50% HP. Once they kill you, They take tower plates and get even farther ahead. Junglers will come in, gank you, dive you even, and take your tower by the 8-15 minute mark, and your forced to give up everything because you'll just die if you walk up.

LPelican 1 votes

yes because akali and TK are just so busted after being gutted over and over.. also neeko ?? wtf

Gouge Away3 votes

I think that the stress of life build up in people to the point that they do not think before they do. I see the streets empty. I hear daily of violence , and mugging. Something is definitely wrong the way our society is guided. I believe it rests on the back of our governments. All they care about is how to press more money out of us. We are pressed and double pressed. What is the wrong with those on top? I hear that some people would like to speak the truth but then they got punished for it. I hear now that they have setting up a committee to protect whistle blowers. Our system is totally corrupt. It has been said, admitted but no one seems to be able to make it right. We turn away from humans ways. I believe the technology made monsters of most of us.

Toxic Teeto3 votes

Better jungler wins

Saevum3 votes

Runes, plates, powercreep, herald, RNG Drakes = S9.

Darkstar Annie3 votes

Everything wrong with League of Legends Season 9:

  • Overloaded kits
  • Broken damage
  • Broken matchmaking
  • Broken economy
  • Broken balancing
  • Broken items
  • Unnecessary/unwanted changes
  • Unnecessary/unwanted removals
  • Player toxicity
  • Vision and wards
  • Autofill
  • Broken champions (Pyke, Irelia, Riven, etc)
  • Lack of attention/support from company

Everything wrong with League of Legends Season 2:

  • Broken items
  • Player toxicity
  • Broken champions (Evelyn, Rengar, Zed, etc)
CaptainAntiHeroz2 votes
Anatera2 votes

Functionally awful. It resembles HoN in many respects and we all know how that went.

John Westlin2 votes

Damage is too much and Riot balance team is too dumb.

FartWorshipper2 votes

only game mode that matters is TFT. other trash game modes should be deleted so 100% of time and resources go to making new TFT skins. lookin at you, Summoner's Shit

John Westlin1 votes

{quoted}

only game mode that matters is TFT. other trash game modes should be deleted so 100% of time and resources go to making new TFT skins. lookin at you, Summoner's Shit

An excuse for their terrible jobs as riot balance team. Probably they will fuck up TFT as well.

voidscaler2 votes

Only one thing really needs to be said Pro play Riot have stopped balancing the game around what is fun and only balance around what looks good in pro play Everything non pro is being removed, TT, tanks utility etc Burst has been tuned up like crazy with everything oneshoting everything, snowball is extreme with how much gold is rampant in the game tanks are irrelevant, utility supports are irrelevant, none Instakill mages are irrelevant Top is a cesspool of bruisers mid is a cesspool of assassins, mages can't be mages anymore and have to go support which makes support a cesspool, botlane is a cesspool of int or be inted into with 9/10 games being decided by which botlane went 8/1 in the first 10 minutes Jungle only ever hyper ganks one lane and farming jungles are irrelevant Late game champions aren't late game anymore with even Nasus often being a lane bully CDR is extreme with so many champions having no moment of weakness as they have no cooldowns Etc etc etc I can go on but you get the point

we havent met2 votes

Gameplay is fucking dogshit. Matchmaking is more ass than it has ever been but riots sucking tencents dick so thats not gonna change anything. They solely balance off pro play. They invest far too much into lcs and it makes casual players suffer. Chat wise is still fucking garbo. God forbid you tell someone they should stop inting to spare their feelings. I'm just tired of this shit game

Ahri Baka1 votes

I like League's gameplay I find it cool and fun , maybe because I'm not an old player that has been since ages or something But personally I can easily adapt with any meta or something It's just some champions need to be dealt with because they are kind of broken

AlterMordred1 votes

I want all melee Aram, thats about it

Also toplane still gives me Aids x))))

evolvox1 votes

Well. My last game was AurelionSol vs Yasuo and it was just unbearable.

Zullar1 votes

Mobility and burst creep is out of control.

Theurang1 votes

I've recently come back to try league with the release of TFT. Last time I played was 2015 so I have not kept up with anything since then.

I notice there's a lot of changes. The game does not play the same at all. The TTK is way too low, there is very little interaction between players after the first few levels. I can't tell if there is more CC, or if it seems like more CC because the TTK is so low that you're almost never going to survive even a short stun. There's very little tactical gameplay involved anymore.

There's too many abilities that are not relevant with such a low TTK because of their cast times and inability to counter one-shot damage thresholds and insta-cast burst.

The runes are weird to me. What happened to the old runes and talents? I really enjoyed tweaking my pages to suit how I wanted to play and what items I wanted to buy. My first look at the new rune thingies gave me a sense of dread because it seems like many of these bonuses are just too much for no good reason in addition to being much more shallow than the old runes/talents.

The ward system is very shallow. Upgrade paths for wards is weak and not fun at all unless you're upgrading a support item. This is something I assumed would have really changed by now.

I don't think these kinds of problems are unique to LoL, though. Every MOBA I enjoyed a couple years ago is nearly ruined or abandoned now (LoL, HoTS, Vainglory). MOBA user base doesn't seem like it's dying, but maybe it is behind the scenes and they are trying to appeal to a more casual player base to increase numbers. I can't imagine pro players are entirely happy with the lower skill cap that this game has right now.

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