Why when someone afks before 10 minutes you should lose less lp

Maxvilla··2 votes·2,203 views

Ive been in soo many exhausting games where I have a player on my team DC or ragequit very early on in the game. When its 5 minutes in game and you know its a 4v5 it is very discouraging. I believe that if players were given a reduction in LP loss after a early on DC game they would be much more motivated to continue playing. It is a terrible feeling when you know your going to be given the excact same LP reduction for a game in which you deserve to lose an actual 5v5 where better team wins compared to a 4v5 where my Garen Dcs at 5 minutes. If anyone leaves or dces before 10 minutes players on the dcing team should be given an LP loss reduction.

4 Comments

WoonStruck3 votes

You know the issue with this?

Riot will always state that someone will abuse it to prevent the LP loss of someone else.

Maxvilla1 votes

That's why you create a 10 minute cut off or even less than that because I know certain games are able to be identified as a loss before 10 minutes creating a reason for someone to want to leave and try to save LP. Another solution to that is disabling the LP Loss reduction for Duo Ques.

Wiented2 votes

Its unfortunate but you just need to take it as RNG. Also, LP is nothing, MMR is all it matters for the system.

Maxvilla1 votes

I see what your saying I wish I understood the hidden mmr system more so I could speak more intelligently on this topic, but I think the majority of people can agree that there is atleast something riot can do to improve this matchmaking flaw.

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