Can we address that LOL needs to change some core things?
First of all, I've been playing since season 1, I still recall
and
getting released and I think
was shortly before that. I know how limited the champion pool used to be, but there are well over 100 champions now. So why not add some bans? A number of people I've asked agree that everyone deserves a ban. Why shouldn't we have them? I mean 10/128 seems quite alright for a ban pool and nobody can complain their "ONE ban" didn't get banned. It's only 4 more. It's not like were jumping to 10 from 0. I think this can only increase positive play. It's not like first pick is awesome so they shouldn't get a ban. I mean honestly, a lot of people can't stand first pick. That's 5 people that can counter pick you now. I feel like 10 bans would expand the diversity in the game some more since usually I see the same champs banned all the time.
The second thing is widely argued upon and I get that and the mindset from both sides. But honestly Riot, why can't there be a 10 minute surrender with conditions or something along those lines? I understand that it's important to not make it to easy to give up. But if you've had a DC since game start and nobody wants to even be in the game or already left then why make people miserable? Honestly how many people do you think go back into another game completely tilted for being forced into a game like that? It's a ton and I don't wanna hear " well the enemy team can just push mid if you're not playing." People in the LOL community are assholes. They will purposely prolong it. It DOES happen. I get that not everyone does but it's not fair to be forced into such a toxic situation. There is a lot involving the current surrender conditions that don't make sense when you want a more positive community. First of all 3/5 is the majority in the team. The current need of 4 may not be bad but what does one person do when your forced to play a game that 50-5 because the duo que thinks any game is winnable? Again, something that DOES happen. How does forcing 3 people that have completely given up and are likely to not even perform to any reasonable degree in a game, enforce positive play? I get a lot of people that just don't give a $^&% anymore, so they will leave anyways. Why should anyone get a game leave or any kind of backlash for removing themselves from a toxic situation where other people clearly ruined your experience? Don't some other regions have a lower then 20 minute surrender time? I see why some people don't want to see a change. Nobody wants to go do good in lane and then have bot lane give up before 10 minutes because they can surrender at 10 and gave first blood and a second kill to the other teams ADC, or a jungle that basically is afk farming till surrender vote because his buffs got stolen and hes behind and can't manage anything in a lane. At the same time though, why make us stay in the game if it's clearly over? If they have 1st dragon, 3 turrets, and a 5/0/X ADC, APC, Assassin, and Juggernaut, why do we need to wait till 20 to give up? Making anyone sit there for 20 minutes long is going to only tilt everyone and make them feel like crap. Likewise, if 3/5 people want to give up and the games that bad why make the 3 people stay in the game? What are the chances of 3 people that no longer give a crap doing anything worthwhile to win that game. A lot of people would rather drop the loss and get into a new game. Makes sense that someone would rather get into a new game that they can hopefully enjoy instead of even attempting to win that game. More importantly, nothings going to change those peoples mindset. So why try to force such a bad situation by forcing them to play a game they don't want to? Personally I'd rather not even be in a game with people that don't want to even try anymore when it's clearly not in our favor. It's a team game, if were not a team anymore why force us to stay in the game? As for conditions, how about some kind of ridiculous gold lead that determines if you can or not or how about if you were down a man for over 10 minutes. I don't think there's a "right" answer, but I do think there's a lot that are a hell of a lot better and make more sense then the current state of it. As it stands, a 3/5 vote in a game your unlikely to win, results in in-fighting and toxic behavior and more over they will only keep trying till it succeeds. I feel like there would be so much less stress and hate if the game was just ended with 3/5 vote when they have like 20k gold over you and you have nearly no chance to win because morale has a lot do with your odds of winning. Spending a ton of time in that game will only increase stress and hate, whereas ending it will remove all chance of more building from that game so someone can go into the next game with a much clearer mind.
There's more recent things too, like taking to much time to get into a game, or blue trinket OP, or the direction these new champs and reworks are taking the game or needing to lock in at champ select and so on. But I really wanted to address something that seemed more core to me.