Shyvana needs a Rework and Visual Update
Shyvana is a pretty old champ and is relatively clunky and low interaction by current standards.
Given her lore, I see a pretty obvious next step in her character development that gives a pretty good place for a rework.
Shyvana's current lore says that she lost herself to rage because she never had a home and life was a constant battle. Given that Shyvana now has a place in Demacia it would make sense for her to have gained control of her draconic heritage. Shyvana's lore also states that she strives to repay Jarvan IV's kindness with the power of the dragon within and that she is part of the elite guard. This should be reflected as least slightly in her kit, lore, and visuals.
Here is my proposed the rework and VU:
Visual: Human Form - take the weird tail thing sticking out of the back of her head and replace it with somewhat shorter flame red hair to show that she can control her form and be more human. Should also have Demacian Armor(Scale Armor?) to reflect her position as part of the guard. I think she should keep her old helmet and gauntlets because they are part of her identity and to some extent heritage. Dragon Form - Especial with the stuff that has been done on Aurelian Sol, I know that you guys at Riot can make a good looking dragon. Given that, Shyvana's Dragon form needs to be updated to look like an actual dragon, since the season 5 dragon model is being retired a slightly scaled down and recolored verson would work perfectly. On live it just looks pathetic and is actually a wyvern.
Base Stats: Basically, just the Armor and MR up because they would no longer be in her passive. Also makes her power curve a bit smoother. Armor: 32.628 (+4.25 per level) Magic Resist: 37 (+2 per level) Fury: 100
Kit:
Passive: Dragonborn (Old) - her current passive is just stats which can be easily moved to her base stats and her ultimate. Embers (New) - In Human Form Build 7 rage per second when in combat Rage decays by 5 per second when out of combat. Gain 5% of Damage taken by nearby Allies from enemy champions as Fury In Dragon Form, Gain 3% of damage dealt as fury Apply Embers for 3 seconds to enemies as a spell effect. Embers deals 5-25 damage per second based on level and affected enemies take 1% (+1% per 50 Fury) of their max health from Shvyana on hit.
Q: Human and Dragon form share cooldown. Twin Bite (Old) - keep this in human form. It's a pretty fair ability and is part of what makes Shyvana an on hit bruiser champ. Slash (New) - In Dragon Form, Twin bite is replaced with Slash, targeted AOE version of twin bite. It would still apply on-hit effects twice but would be a much clearer and more versatile implementation of the pre-existing cleave mechanic. keeps on hit CDR in both forms.
W: Human and Dragon form share Burnout - Burnout is really what defines Shyvana besides her lackluster Dragon Form. The only changes I would make would be to lower the damage by 5 per rank to account for the extra DoT damage from Embers, and that It would also no longer leave the fire trail behind her in dragon form. the fire trail is not the most noticeable mechanic, prevents the addition of as much power elsewhere in her kit, and how does turning tail fit working fit with a half dragon?
E: Human and Dragon Form do not share cooldown Flame Breath (Old) - I moved the embers effect to her passive and replaced the skill
Rally/Pyroclastic Bolt (New) - Rally (Human Form) 20 second CD - Shyvana and all nearby allies gain 10/15/20/25/30 movement speed towards visible enemy champions (Vayne passive) and a 40/80/120/160/200 health shield for 5 seconds Rally is supposed to reflect her position in the Demacian elite guard.
Pyroclastic Bolt (Dragon Form) 6/5/4/3/2 second CD - 200 range line skill shot, increasing by up to 500 as you channel for up to 1 second. Collides with the first enemy hit dealing 90/95/100/105/110% Total AD magic damage in a 200 radius when it collides with an enemy or reaches the end of its range. (Mega Gnar Boulder/Varus & Xerath Q) Pyroclastic Bolt is meant to make her Dragon Form feel more like a dragon, you should be able to really breathe Fire.
R: Dragons Decent (Old) - You Can NOT give a DRAGON flight, albeit a short one, and make it interruptible! Because her dragon form has to deliver as really powerful and cool it makes sense that the dash is not the main component and making it uninterruptible would be OP, but then she shouldn't have one. It's better not to have the dash then to have the clunky interruptable on a DRAGON!! this piece of design has always struck me as kind of dumb.
Form Switch (New) 4 second CD - Toggle like most other form switch champions, does not start with a point at level 1. Health % remains the same when switching forms.
Dragon Form: Passive - Max fury (not current) is increased by 50/100/150. Max health is increased by 150/300/450. Size is increased by 60/100/140. Drain 4/6/8 fury per second, Shyvana reverts to human form and is slowed by 20% for 2 seconds when she runs out of Fury. Frenzy - when Shyvana reaches full fury she frenzies until she retuns to human form. While frenzied, fury drain is doubled, she can't recast R to return to human form, and gains 20/30/40% Bonus Attack Speed, and 10/15/20% Lifesteal and Tenacity.
Active - Knock back all enemies within a 100 unit radius.
If you don't like it or think it needs work please tell me why and what is good if any.
November 12th - Turns out riot is using some of these Ideas, if anything they could at least have used the charging for range mecanic on the Dragonform E. otherwise its pretty cool to see them responding to what people say, though I have no Idea where they got the Idea for that new passive (revenge on dragonkind? which i believe she already satisfyed). I still think she needs a visual rework and some character progression at this point but I doubt anyone wants to change so drasticaly from her current form.