[{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=8Tjf2qeE,comment-id=0002,timestamp=2019-08-27T02:14:10.544+0000)
Except Eternals don't fix any of the problems that people who probably left in the first place left for:
- Damage too high
- Game is no longer like it was
- No longer have time to play
- They VGU'd my character
- Plenty of other reasons people left that didn't include "I'm upset that there isn't an achievement system"
I really don't think you're going to get returning players, this all and all seems like a design choice that's supposed to keep players, not bring in new ones. Seeing your stats and progress as you get better is pretty damn satisfying, no doubt.
Only other thing is that this is only a side-addition to Mastery, not the next step. All it gives is a flame, you're still going to have the same Flashy emblem as before. All it does is flaunt how much time you've spent on the character, and/or how good you are at nailing those unique Eternal things. That's actually something the current Mastery System lacks, since all you need to do is play the character enough, and get 5 good games on them.
Let's not forget that it derails from the fact that their current client is a terrible user experience.
- It's laggy, requiring a lot of resources just to run, it's like having 4 more Chrome Browsers open on your desktop.
- The UI elements are poorly placed, you cannot interact with some menus when "Play Now" pops up.
- The Client is always in your face and ramps up CPU / RAM resources when it needs to notify you by forcing itself into the forground.
- It does not auto update RP and RP purchases, you have to manually refresh the store!
- No one is allowed to change their profile borders to past borders for theming.
- TFT ranks have the ability to take precedence over PVP ranks.
So where are these achievements going to be displayed perchance?
Oh. It might be buried in the profile > ranked > stats > achievements
Or collection > an array of 8 tabs with one of them being achievements
Because TFT, despite it being it's own game mode, needs a tab all on it's own, and not have an upfront spot for players that actually put money down on buying an achievements bundle.