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Riot Games Needs To Make Eternals Free Of Charge

MisterYasuo··9 votes·6,510 views

"If you release the feature for free, and the feature is good, you'll have more people returning to play, which in turn, makes you more money."

With all my sincerity, the feature seems to be great, and it is only in its developing stage, I cannot imagine what Riot Games can make of it when it is fully released on live servers. It is a real bummer that such a great feature has to be charged 850 RP for a set for one champion. In reality, I do not believe it should be charged for at all. It is a champion accomplishments system, it is almost as if you had to pay RP to progress your mastery, as if 2950 BE isn't enough in itself for M7 on one champion. Please Riot Games, take this into consideration, would not be too shabby.

14 Comments

5050BS5 votes

Im fine with it costing BE and RP but not just RP. Money grab.

MisterYasuo1 votes

You just gave me an idea, what if the Eternals system could cost BE instead. Would not be too shabby at all, it is not free of charge but it still is a form of payment so that way not everyone can have it, (If Riot Games was aiming at it to be a rare/uncommon feature per say). Hopefully it all does not bundle down to over 12.6K+ BE including what you already pay for with M6 and M7 haha.

Z3SIeeper1 votes

They announced twice a year they will available for blue essence priced at 3500 BE for unique common sets.

It's a major step up and just means if it won't be free then we just have to wait for when it's available to buy with BE. They essentially turned it into what Chromas are right now.


Edit: Nvm, uniques are still locked behind the paywall.

MasterDClone1 votes

actually its the common sets that will be available for BE twice a year, the uniques are always behind a paywall

MisterYasuo1 votes

Yup only the commons from what I read.

W is for Wombo2 votes

Agreed completely. Certain... ahem... other games already have similar features to the one presented with Eternals, and all in it are unlockable for free. Seems to only cater toward a small demographic anyway, namely one-tricks.

MisterYasuo4 votes

Yes indeed other games do have similar features and yes they are free of charge to progress with.

macspam2 votes

{quoted}

Agreed completely. Certain... ahem... other games already have similar features to the one presented with Eternals, and all in it are unlockable for free. Seems to only cater toward a small demographic anyway, namely one-tricks.

can you tell me a single other game that makes you pay for achievement tracking?

W is for Wombo1 votes

Not a one, that was the point I was making.

m7 silver gg2 votes

What "feature"? A shitty number counter system I could program in a day to give you le epik dopamine rush? "Oh man this game is so fun now that it tracks how many stuns I landed". Really? This isn't a fucking thing even worth mentioning yet its talked about like a new meta shift. That's how hard you guys are fiending for change in this trashy game. CRINGE.

ModAcademy Kayn1 votes

"If you release the feature for free, and the feature is good, you'll have more people returning to play, which in turn, makes you more money."

Except Eternals don't fix any of the problems that people who probably left in the first place left for:

  • Damage too high
  • Game is no longer like it was
  • No longer have time to play
  • They VGU'd my character
  • Plenty of other reasons people left that didn't include "I'm upset that there isn't an achievement system"

I really don't think you're going to get returning players, this all and all seems like a design choice that's supposed to keep players, not bring in new ones. Seeing your stats and progress as you get better is pretty damn satisfying, no doubt.

Only other thing is that this is only a side-addition to Mastery, not the next step. All it gives is a flame, you're still going to have the same Flashy emblem as before. All it does is flaunt how much time you've spent on the character, and/or how good you are at nailing those unique Eternal things. That's actually something the current Mastery System lacks, since all you need to do is play the character enough, and get 5 good games on them.

MisterYasuo1 votes

Ok but it should still be free of charge. It is not a cosmetic like how skins are, it is an addition to the mastery system and a new achievement based system for champions, I reckon, something players should be able to show off without having to pay money.

Modl Ryden l1 votes

[{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=8Tjf2qeE,comment-id=0002,timestamp=2019-08-27T02:14:10.544+0000)

Except Eternals don't fix any of the problems that people who probably left in the first place left for:

  • Damage too high
  • Game is no longer like it was
  • No longer have time to play
  • They VGU'd my character
  • Plenty of other reasons people left that didn't include "I'm upset that there isn't an achievement system"

I really don't think you're going to get returning players, this all and all seems like a design choice that's supposed to keep players, not bring in new ones. Seeing your stats and progress as you get better is pretty damn satisfying, no doubt.

Only other thing is that this is only a side-addition to Mastery, not the next step. All it gives is a flame, you're still going to have the same Flashy emblem as before. All it does is flaunt how much time you've spent on the character, and/or how good you are at nailing those unique Eternal things. That's actually something the current Mastery System lacks, since all you need to do is play the character enough, and get 5 good games on them.

Let's not forget that it derails from the fact that their current client is a terrible user experience.

  • It's laggy, requiring a lot of resources just to run, it's like having 4 more Chrome Browsers open on your desktop.
  • The UI elements are poorly placed, you cannot interact with some menus when "Play Now" pops up.
  • The Client is always in your face and ramps up CPU / RAM resources when it needs to notify you by forcing itself into the forground.
  • It does not auto update RP and RP purchases, you have to manually refresh the store!
  • No one is allowed to change their profile borders to past borders for theming.
  • TFT ranks have the ability to take precedence over PVP ranks.

So where are these achievements going to be displayed perchance?

Oh. It might be buried in the profile > ranked > stats > achievements Or collection > an array of 8 tabs with one of them being achievements

Because TFT, despite it being it's own game mode, needs a tab all on it's own, and not have an upfront spot for players that actually put money down on buying an achievements bundle.

Anatera1 votes

No shit.

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