~ Teemo Changes ~

TrueIdula··1 votes·635 views

First: The whole has been translated with the Google translator

Hello,

I've been thinking about Teemo lately and how he is playing.

It is often the case that in the fight against melee he is superior to his Q, which blinds his opponent and makes his base attacks useless (eg Yasuo or other)

The blindness has a slightly longer duration, 2.25 seconds when I have it right in the head. In the time he has a strong advantage and can be an opponent too easy to adhere and then with the W off.

If someone plays the Champ right there is hardly any counterplay, since he knows when he has to attack and when not.

From level 6 onwards, the mushrooms are added which have no maximum number and he can finally throw them as they want, finally they come back quickly and they do not replace any.

My ideas about the possible changes:

The cooldown of his Q could be increased and the duration of blindness shortened. As a matter of fact, he has to be careful not to waste any Qs and use them tactically, even the shorter blindness (eg 1.5 seconds) would give the whole a little more fairness.

For the mushrooms one could decide for one thing:

On the one hand the Damage could be reduced very much, but the Slow could be strengthened, perhaps even a 0.5 second Stun could be introduced. Currently, the mushrooms are made for Damage, which is extremely high.

Or you can remove the Slow completely and leave the Damage equal. The damage would still be very high, but the Slow would be gone and you would have to buy Rylais for a Slow.

If there is any discussion, just write it down. I am open for questions or any other questions.

Greetings from Germany!

3 Comments

IPinPC1 votes

Teemo is in a perfect situation, at least in my Gold experience.

Impish Yordle1 votes

Teemo needs a rework, not nerfs to his niche

Sexy Jack Rabbit1 votes

Teemo is actually a pretty trash champion in a lot of ways. One day he could go for an actual rework, but till then he'll just stay our cheesy devil.

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